internal TargetBox create(Target item, Transform tsf) { TargetBox box = GameObject.Instantiate(this, tsf); box.setup(item); return(box); }
public void open(TargetBox tb) { _content = tb.target.content; _window.setContent(_content); _window.open(); }
public void open() { Target[] list = _targetPoint.targets; list_ = new List <Target>(list); foreach (Target item in list_) { if (item.content != null) { TargetBox box = _boxPhototype.create(item, this.transform); } } bodys_ = new List <TargetBody>(_targetPoint.bodyTargets); foreach (TargetBody body in bodys_) { if (body.content != null) { Debug.LogError(body.name); var content = GameObject.Instantiate(body.content, this.transform); content.transform.SetParent(this.transform); content.transform.localPosition = Vector3.zero; content.transform.localRotation = Quaternion.identity; // content.transform. content.gameObject.SetActive(true); // TargetBox box = _boxPhototype.create(item, this.transform); } } }