/// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            oldKeyboard     = new KeyboardState();
            currentKeyboard = new KeyboardState();

            //Ball takes a Point object in its constructor.
            //we must therefore instantiate Point at the same time as the new Ball()
            // (   new Point( x,  y)   )

            oBall = new Ball(new Point(graphics.GraphicsDevice.Viewport.Width/2, graphics.GraphicsDevice.Viewport.Height/2));

            oPaddleOne = new Paddle(new Vector2(0, graphics.GraphicsDevice.Viewport.Height/2));
            //oPaddleTwo = new Paddle(new Vector2((graphics.GraphicsDevice.Viewport.Bounds.Right - tPaddleOne.Width), graphics.GraphicsDevice.Viewport.Height/2));

            base.Initialize();

            //Any objects referencing 'previous' objects, must be instantiated after Initialize();

            rPaddleOne = new Rectangle((int)oPaddleOne.vPosition.X, (int)oPaddleOne.vPosition.Y,
                tPaddleOne.Width, tPaddleOne.Height);
            //rPaddleTwo = new Rectangle((int)oPaddleTwo.vPosition.X, (int)oPaddleTwo.vPosition.Y,
            //    tPaddleTwo.Width, tPaddleTwo.Height);
            rBall = new Rectangle((int)oBall.pPosition.X, (int)oBall.pPosition.Y,
                tEarth.Width, tEarth.Height);
        }
        void Reset()
        {
            oBall = new Ball(new Point(400, 300));

            oPaddleOne = new Paddle(new Vector2(0, 300));
            oPaddleTwo = new Paddle(new Vector2((graphics.GraphicsDevice.Viewport.Bounds.Right - tPaddleOne.Width), 300));

            rPaddleOne = new Rectangle((int)oPaddleOne.vPosition.X, (int)oPaddleOne.vPosition.Y,
                tPaddleOne.Width, tPaddleOne.Height);
            rPaddleTwo = new Rectangle((int)oPaddleTwo.vPosition.X, (int)oPaddleTwo.vPosition.Y,
                tPaddleTwo.Width, tPaddleTwo.Height);

            rBall = new Rectangle((int)oBall.pPosition.X, (int)oBall.pPosition.Y,
                tEarth.Width, tEarth.Height);
        }
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            oldKeyboard     = new KeyboardState();
            currentKeyboard = new KeyboardState();

            //Ball takes a Point object in its constructor.
            //we must therefore instantiate Point at the same time as the new Ball()
            // (   new Point( x,  y)   )
            oBall = new Ball(new Point(400, 300));

            base.Initialize();
        }