public GameMode(Tick tick) { GameModeTick = tick; GameModeTick.TickTimer.Elapsed += GameMode_TickEvent; }
public GameModeTopDown(Tick tick) : base(tick) { Name = "TopDown"; }
public PlayerCharacterActor(IGameMode gameMode, Tick tickRef) : base() { GameMode = gameMode; CharacterTick = tickRef; SetKeyBindings(); }