Exemple #1
0
        public static List<UITaggedValue> EnumerateMaps(GameType gameType)
        {
            List<UITaggedValue> ret = new List<UITaggedValue>();

            var filenames = Directory.EnumerateFiles("./Maps", "*.map");
            foreach (string fn in filenames)
            {
                MapParameters param = new MapParameters(fn);
                if(param.SupportedGameTypes.Contains(gameType))
                    ret.Add(new UITaggedValue(param.Name, fn));
            }

            return ret;
        }
Exemple #2
0
 /// <summary>
 /// loads map parameters from file
 /// </summary>
 public Map(MotorkiGame game, string filename)
 {
     this.game = game;
     Parameters = new MapParameters(filename);
     Points = new List<MapPoint>();
     Edges = new List<MapEdge>();
     SpawnPoints = new List<MapSpawnPoint>();
     SpawnInUse = new List<bool>();
     Sectors = new List<MapSector>();
     Rects = new List<MapRect>();
     Slices = new MapSlice[(int)(Parameters.Size.X / Parameters.Slicing.X + (Parameters.Size.X % Parameters.Slicing.X != 0.0f ? 1.0f : 0.0f)),
                           (int)(Parameters.Size.Y / Parameters.Slicing.Y + (Parameters.Size.Y % Parameters.Slicing.Y != 0.0f ? 1.0f : 0.0f))];
     for (int x = 0; x < Slices.GetLength(0); x++)
         for (int y = 0; y < Slices.GetLength(1); y++)
             Slices[x, y] = null;
 }