Exemple #1
0
        bool EvalExpression(string expression)
        {
            int i = -1;

            int i1 = expression.IndexOf("=");
            int i2 = expression.IndexOf("<");
            int i3 = expression.IndexOf(">");

            if (i1 != -1)
            {
                i = i1;
            }
            if (i2 != -1)
            {
                i = i2;
            }
            if (i3 != -1)
            {
                i = i3;
            }

            int?worldval = PersistentEngine.GetState(expression.Substring(0, i));

            if (worldval == null)
            {
                return(false);
            }

            string cmpvalstr = expression.Substring(i + 1);
            int    cmpval    = -1;

            try
            {
                cmpval = Int32.Parse(cmpvalstr);
            }
            catch
            {
                return(false);
            }

            int worldvalnotnull = (int)worldval;

            if (i1 != -1) // operator =
            {
                return(cmpval == worldvalnotnull);
            }
            else
            if (i2 != -1) // operator =
            {
                return(worldvalnotnull < cmpval);
            }
            else
            if (i3 != -1) // operator =
            {
                return(worldvalnotnull > cmpval);
            }

            return(false);
        }
Exemple #2
0
        // Use this for initialization
        void Start()
        {
            int?level = PersistentEngine.GetState("Global loadingLevel");

            if (level < 10)
            {
                level = 15;
            }

            level++;
        }
Exemple #3
0
        IEnumerator Start()
        {
            Application.backgroundLoadingPriority = ThreadPriority.High;

            int?level = PersistentEngine.GetState("Global loadingLevel");

            Debug.Log("LoadingScene: level " + level.ToString());

            SceneManager.LoadScene((int)level);

            yield return(null);
        }
Exemple #4
0
        public void LoadState()
        {
            if (!allowSaving)
            {
                return;
            }

            var fields = this.GetType().GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic).Where(field => field.IsDefined(typeof(SaveStateAttribute), true));

            foreach (var field in fields)
            {
                if (field.FieldType.IsEnum)
                {
                    if (PersistentEngine.GetState(GetObjectIdentifier(sceneName) + field.Name) != null)
                    {
                        field.SetValue(this, PersistentEngine.GetState(GetObjectIdentifier(sceneName) + field.Name));
                    }
                }
                else
                if (PersistentEngine.IsNumericType(field))
                {
                    if (PersistentEngine.GetState(GetObjectIdentifier(sceneName) + field.Name) != null)
                    {
                        field.SetValue(this, PersistentEngine.GetState(GetObjectIdentifier(sceneName) + field.Name));
                    }
                }
                else
                if (PersistentEngine.IsBooleanType(field))
                {
                    if (PersistentEngine.GetState(GetObjectIdentifier(sceneName) + field.Name) != null)
                    {
                        var val = PersistentEngine.GetState(GetObjectIdentifier(sceneName) + field.Name);
                        GetObjectIdentifier(sceneName);
                        field.SetValue(this, val == 1 ? true : false);
                    }
                }
                else
                if (PersistentEngine.IsStringType(field))
                {
                    var val = PersistentEngine.GetStateStr(GetObjectIdentifier(sceneName) + field.Name);
                    GetObjectIdentifier(sceneName);
                    field.SetValue(this, val);
                }
            }
        }