Exemple #1
0
        public static void LoadAsset <T>(IScriptObject asset, Action <T> onLoad)
            where T : UnityEngine.Object
        {
            /*
             * var poly = new PolyAsset
             * {
             *  AssetId = "7E-xyB6aiQ2"
             * };
             *
             * PolyAssetLoader.LoadAsset(poly, (obj) =>
             * {
             *  onLoad(obj as T);
             * });*/

            if (asset is UnityAsset)
            {
                UnityAssetLoader.LoadAsset <T>(asset as UnityAsset, (prefab) =>
                {
                    var obj = GameObject.Instantiate(prefab);

                    onLoad(obj);
                });
            }
            else if (asset is PolyAsset)
            {
                PolyAssetLoader.LoadAsset(asset as PolyAsset, (obj) =>
                {
                    onLoad(obj as T);
                });
            }
            else
            {
                throw new NotSupportedException("Unknown asset type " + asset.GetType());
            }
        }
Exemple #2
0
 public static void PreloadAsset(IScriptObject asset)
 {
     if (asset is UnityAsset)
     {
         UnityAssetLoader.LoadAsset <GameObject>((UnityAsset)asset, (obj) => { });
     }
 }
Exemple #3
0
        public static void LoadAsset <T>(IScriptObject asset, Action <T> onLoad)
            where T : UnityEngine.Object
        {
            /*
             * var poly = new PolyAsset
             * {
             *  AssetId = "7E-xyB6aiQ2"
             * };
             *
             * PolyAssetLoader.LoadAsset(poly, (obj) =>
             * {
             *  onLoad(obj as T);
             * });*/

            if (asset is UnityAsset)
            {
                UnityAssetLoader.LoadAsset <T>(asset as UnityAsset, (prefab) =>
                {
                    var obj = GameObject.Instantiate(prefab);

                    onLoad(obj);
                });
            }
#if MOTIVE_GOOGLE_POLY
            else if (asset is PolyAsset)
            {
                PolyAssetLoader.LoadAsset(asset as PolyAsset, (obj) =>
                {
                    onLoad(obj as T);
                });
            }
#endif
            else if (asset is BinaryAsset)
            {
                BinaryAssetLoader.LoadAsset(asset as BinaryAsset, (obj) =>
                {
                    onLoad(obj as T);
                });
            }

            else
            {
                SystemErrorHandler.Instance.ReportError("Unknown asset type {0}", asset.Type);

                throw new NotSupportedException("Unknown asset type " + asset.GetType());
            }
        }