/// <summary>
 /// 加载所有DLC文件
 /// </summary>
 public void LoadAllDCL()
 {
     string[] files = AssetBundleCollectorSettingData.GetDLCFiles();
     for (int i = 0; i < files.Length; i++)
     {
         DLContent dlc = DLContent.Deserialize(files[i]);
         if (dlc != null)
         {
             _contents.Add(dlc);
         }
     }
 }