private Surface[] VerschillendeLevels = new Surface[5]; // //Verschillende keuzes(2de startscherm)

        #endregion Fields

        #region Constructors

        public Manager()
        {
            play = new Audio(); //aanmaken audio
            audioThread = new Thread(new ThreadStart(play.PlayAudio));//starten tread
            laadTextarrays();//Aanmaken van textblock voor beginscherm
            startaf = new Surface("motherload_logo.png");//toewijzen van afb(1ste startscherm)
            Levelkeuze = new Surface("motherload_logo2.png");//toewijzen van afb(2de startscherm)
            LoseScreen = new Surface("explosion.png"); //Toewijzen afb eindscherm
            mVideo = Video.SetVideoMode(750,600);//Grote van window instellen
            Video.WindowCaption = "Motherload"; //Titel in titelbalk instellen
            speler = new Player();//aanmaken van speler
            level = new Level();//aanmaken van level
            gameObjecten = new List<GameObject>();
            col = new CollisionDetection();//aanmaken van nieuw collisionDetection
            removeDirt = new RemoveDirt();//Aanmaken van Removedirt
            gameObjecten.Add(speler);
            laad = new LoadLevel();
            Cheater = new CheatEngin();
            audioThread.Start();
            CreerLevens();
            Events.Fps = 60;
            Events.KeyboardDown += Events_KeyboardDown;
            Events.Quit += Events_Quit;
            Events.Tick += Events_Tick;
            Events.Run();
        }
        void Events_KeyboardDown(object sender, SdlDotNet.Input.KeyboardEventArgs e)
        {
            if (startMenu == true)//Mag het startlenu getoont worden
            {
                if (e.Key == SdlDotNet.Input.Key.UpArrow)//freemode Up
                {
                    if (beweeg.Y > 450)
                        beweeg.Y -= 50;

                    selctieboxje = new Box(beweeg, new Size(750, 50));
                }
                if (e.Key == SdlDotNet.Input.Key.DownArrow) //Down
                {
                    if (beweeg.Y < 550)
                        beweeg.Y += 50;
                    selctieboxje = new Box(beweeg, new Size(750, 50));
                }
            }
                if (levela == true) //kan het twede startscherm getoond worden
                {
                    if (e.Key == SdlDotNet.Input.Key.UpArrow)//freemode Up
                    {
                        if (levela == true)
                            if (textvalue < 250)
                                textvalue += 50;
                    }
                    if (e.Key == SdlDotNet.Input.Key.DownArrow) //Down
                    {
                        if (levela == true)
                            if (textvalue > 100)
                                textvalue -= 50;
                    }
                }
                if(e.Key == SdlDotNet.Input.Key.Escape)
                {
                    if ((Remaining.TotalMilliseconds <= 0 || speler.Levens <= 0) && end == true)
                    {
                        play.StopMusic();
                        esc = true;
                        Events.QuitApplication();
                        PlayBoem = true;
                        PlayYha = true;
                    }
                    if(col.GameEnd || Cheater.Enough)
                    {
                        speler = new Player();
                        level = new Level();
                        gameObjecten = new List<GameObject>();
                        col = new CollisionDetection();
                        removeDirt = new RemoveDirt();
                        gameObjecten.Add(speler);
                        laad = new LoadLevel();
                        CreerLevens();
                        levela = true;
                        Level1 = false;
                        Level2= false;
                        PlayBoem = true;
                        PlayYha = true;
                        kleur = Color.Green;

                    }
                }
            if(e.Key==SdlDotNet.Input.Key.F1)
            {
                Cheater.CheatBaar = true;
            }
                if (e.Key == SdlDotNet.Input.Key.Return)
                {
                    if (startMenu ==true)
                    {
                        if (beweeg.Y == 550)
                        {
                            Events.QuitApplication();
                        }
                        else if (beweeg.Y == 500)
                        {
                            levela = true;
                            startMenu = false;
                            go = false;
                        }
                        else if (beweeg.Y == 450)
                        {
                            laad.LevelFile = "Level.txt";
                            initialize();
                            Free = true;
                            end = true;
                            go = false;
                        }
                    }
                    if(levela == true)
                    {
                        if(textvalue == 100)
                        {
                            Events.QuitApplication();
                        }
                        else if(textvalue ==150)
                        {
                            levela = false;
                            Free = false;
                            beweeg.Y = 450;
                            textvalue = 250;
                            startMenu = true;
                            go = false;
                        }
                        else if(textvalue ==200)
                        {
                            laad.LevelFile = "Level2.txt";
                            initialize();
                            Time = DateTime.Now;
                            Level2 = true;
                            levela = false;
                            end = true;

                        }
                        else if(textvalue == 250 && go ==true)
                        {
                            laad.LevelFile = "Level1.txt";
                            initialize();
                            Time = DateTime.Now;
                            end = true;
                            Level1 = true;
                            levela = false;
                        }
                        go = true;
                    }

                }
        }