public char[] MinMax(char[] val, int depth, bool isOpening) { MiniMaxOpening m = new MiniMaxOpening(); MiniMaxGame mid = new MiniMaxGame(); if (depth > 0) { depth--; List <char[]> blackChild = new List <char[]>(); char[] minValue = new char[43]; char[] maxValue; blackChild = GenerateBlackMove(val, isOpening); double v = Double.PositiveInfinity; for (int ind = 0; ind < blackChild.Count; ind++) { maxValue = MaxMin(blackChild[ind], depth, isOpening); double staticEstimate = isOpening ? m.StaticEstimationOpening(minValue) : mid.StaticEstimationMidEndGame(minValue, isOpening); if (v > staticEstimate) { v = staticEstimate; _MiniMaxEstimate = v; minValue = blackChild[ind]; } } return(minValue); } else if (depth == 0) { _Positions_Evaluated++; } return(val); }
public char[] MaxMin(char[] val, int depth, bool isOpening) { MiniMaxOpening m = new MiniMaxOpening(); MiniMaxGame mid = new MiniMaxGame(); if (depth > 0) { depth--; List <char[]> child = new List <char[]>(); char[] minValue; char[] maxValue = new char[43]; child = isOpening ? m.GenerateAdd(val) : mid.GenerateMovesMidgameEndgame(val); //so that midgame move and generate add are called by passing parameter from calling function double v = Double.NegativeInfinity; for (int ind = 0; ind < child.Count; ind++) { minValue = MinMax(child[ind], depth, isOpening); double staticEstimate = isOpening ? m.StaticEstimationOpening(minValue) : mid.StaticEstimationMidEndGame(minValue, isOpening); if (v < staticEstimate) { v = staticEstimate; _MiniMaxEstimate = v; maxValue = child[ind]; } } return(maxValue); } else if (depth == 0) { _Positions_Evaluated++; } return(val); }
public List <char[]> GenerateBlackMove(char[] val, bool isOpening) { MiniMaxOpening m = new MiniMaxOpening(); MiniMaxGame mid = new MiniMaxGame(); char[] copyOfBoard = (char[])val.Clone(); for (int ind = 0; ind < copyOfBoard.Length; ind++) { if (copyOfBoard[ind] == 'W') { copyOfBoard[ind] = 'B'; continue; } if (copyOfBoard[ind] == 'B') { copyOfBoard[ind] = 'W'; } } List <char[]> blackMove = new List <char[]>(); List <char[]> blackMoveReplace = new List <char[]>(); blackMove = isOpening ? m.GenerateAdd(copyOfBoard) : mid.GenerateMovesMidgameEndgame(copyOfBoard); foreach (char[] b in blackMove) { char[] board = b; for (int i = 0; i < board.Length; i++) { if (board[i] == 'W') { board[i] = 'B'; continue; } if (board[i] == 'B') { board[i] = 'W'; } } blackMoveReplace.Add(b); } return(blackMoveReplace); }
static void Main(string[] args) { while (true) { Console.WriteLine("Do you prefer Improved - I / Unimproved - U static estimation : (I/U)"); string isImproved = Console.ReadLine(); if (isImproved.ToUpper() == "U") { Console.WriteLine("Enter MiniMaxGame/MiniMaxGameBlack: (W/B)"); string gameType = Console.ReadLine(); if (gameType == "W") { Console.WriteLine("Enter the input file location : "); string inputFile = Console.ReadLine(); Console.WriteLine("Enter the output file location : "); string outputFile = Console.ReadLine(); Console.WriteLine("Enter depth : "); int depth = Convert.ToInt32(Console.ReadLine()); Console.WriteLine("Is your game Opening or MidGame : (O/M) "); string isOpeningInput = Console.ReadLine(); Console.WriteLine("MiniMax / AlphaBeta : (M/A) "); string miniMaxOrAlphaBeta = Console.ReadLine(); try { using (StreamReader sr = new StreamReader(inputFile)) { char[] inputPiecePosition = new char[50]; string wholeInput; // read lines from the file while ((wholeInput = sr.ReadLine()) != null) { inputPiecePosition = wholeInput.ToCharArray(); } BoardCommon b = new BoardCommon(); MiniMaxOpening mOpen = new MiniMaxOpening(); ABOpening aBOpening = new ABOpening(); Console.WriteLine("Input Board Position " + new String(inputPiecePosition)); bool isOpening = isOpeningInput.ToUpper() == "O" ? true : false; bool isMiniMax = miniMaxOrAlphaBeta.ToUpper() == "M" ? true : false; char[] afterMiniMax = isMiniMax ? b.MaxMin(inputPiecePosition, depth, isOpening) : aBOpening.MaxMin(inputPiecePosition, depth, isOpening, Double.NegativeInfinity, Double.PositiveInfinity); Console.WriteLine("New Board Position " + new String(afterMiniMax)); if (isMiniMax) { Console.WriteLine("Position evaluated " + b._Positions_Evaluated); Console.WriteLine("Minimax Estimate " + b._MiniMaxEstimate); using (StreamWriter file = new StreamWriter(outputFile)) { file.WriteLine("New Board Position " + new String(afterMiniMax)); file.WriteLine("Position evaluated " + b._Positions_Evaluated); file.WriteLine("Minimax Estimate " + b._MiniMaxEstimate); } } else { Console.WriteLine("Position evaluated " + aBOpening._ABPositions_Evaluated); Console.WriteLine("Minimax Estimate " + aBOpening._ABMiniMaxEstimate); using (StreamWriter file = new StreamWriter(outputFile)) { file.WriteLine("New Board Position " + new String(afterMiniMax)); file.WriteLine("Position evaluated " + aBOpening._ABPositions_Evaluated); file.WriteLine("Minimax Estimate " + aBOpening._ABMiniMaxEstimate); } } } } catch (Exception e) { Console.WriteLine("Exception Occured in Part 1"); } Console.ReadLine(); } else { try { Console.WriteLine("Is your game Opening or MidGame : (O/M) "); string isOpeningInput = Console.ReadLine(); bool isOpening = isOpeningInput.ToUpper() == "O" ? true : false; MiniMaxGameBlack miniMaxGameBlack = new MiniMaxGameBlack(); MiniMaxOpeningBlack miniMaxOpeningBlack = new MiniMaxOpeningBlack(); if (isOpening) { miniMaxOpeningBlack.MiniMaxOpeningForBlack(); } else { miniMaxGameBlack.MiniMaxGameForBlack(); } } catch (Exception ee) { Console.WriteLine("Exception Occured in MiniMax Black"); } } } else { try { Console.WriteLine("Is your game Opening or MidGame : (O/M)"); string isOpeningInput = Console.ReadLine(); if (isOpeningInput.ToUpper() == "O") { MiniMaxOpeningImproved miniMaxOpeningImproved = new MiniMaxOpeningImproved(); miniMaxOpeningImproved.MiniMaxOpeningForImproved(); } else { MiniMaxGameImproved miniMaxGameImproved = new MiniMaxGameImproved(); miniMaxGameImproved.MiniMaxGameForImproved(); } } catch (Exception ee) { Console.WriteLine("Exception Occured in MiniMax Improveds"); } } } }