/// <summary>
 /// Grabs our health and controller
 /// </summary>
 protected virtual void Initialization()
 {
     _health     = this.gameObject.GetComponent <Health>();
     _controller = this.gameObject.GetComponent <TopDownController>();
 }
Exemple #2
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 /// <summary>
 /// On init we grab our Health component
 /// </summary>
 public override void Initialization()
 {
     _health = _brain.gameObject.GetComponentInParent <Health>();
 }