Exemple #1
0
        /// <summary>
        /// Sets the projectile's owner.
        /// </summary>
        /// <param name="newOwner">New owner.</param>
        public virtual void SetOwner(GameObject newOwner)
        {
            _owner = newOwner;
            DamageOnTouch damageOnTouch = this.gameObject.MMGetComponentNoAlloc <DamageOnTouch>();

            if (damageOnTouch != null)
            {
                damageOnTouch.Owner = newOwner;
                damageOnTouch.Owner = newOwner;
                if (!DamageOwner)
                {
                    damageOnTouch.IgnoreGameObject(newOwner);
                }
            }
        }
Exemple #2
0
        /// <summary>
        /// Handles the projectile's initial invincibility
        /// </summary>
        /// <returns>The invulnerability.</returns>
        protected virtual IEnumerator InitialInvulnerability()
        {
            if (_damageOnTouch == null)
            {
                yield break;
            }
            if (_weapon == null)
            {
                yield break;
            }

            _damageOnTouch.ClearIgnoreList();
            _damageOnTouch.IgnoreGameObject(_weapon.Owner.gameObject);
            yield return(_initialInvulnerabilityDurationWFS);

            if (DamageOwner)
            {
                _damageOnTouch.StopIgnoringObject(_weapon.Owner.gameObject);
            }
        }
        /// <summary>
        /// Creates the damage area.
        /// </summary>
        protected virtual void CreateDamageArea()
        {
            _damageArea      = new GameObject();
            _damageArea.name = this.name + "DamageArea";
            _damageArea.transform.position = this.transform.position;
            _damageArea.transform.rotation = this.transform.rotation;
            _damageArea.transform.SetParent(this.transform);
            _damageArea.layer = this.gameObject.layer;

            if (DamageAreaShape == MeleeDamageAreaShapes.Rectangle)
            {
                _boxCollider2D                  = _damageArea.AddComponent <BoxCollider2D>();
                _boxCollider2D.offset           = AreaOffset;
                _boxCollider2D.size             = AreaSize;
                _damageAreaCollider2D           = _boxCollider2D;
                _damageAreaCollider2D.isTrigger = true;
            }
            if (DamageAreaShape == MeleeDamageAreaShapes.Circle)
            {
                _circleCollider2D = _damageArea.AddComponent <CircleCollider2D>();
                _circleCollider2D.transform.position = this.transform.position + this.transform.rotation * AreaOffset;
                _circleCollider2D.radius             = AreaSize.x / 2;
                _damageAreaCollider2D           = _circleCollider2D;
                _damageAreaCollider2D.isTrigger = true;
            }

            if ((DamageAreaShape == MeleeDamageAreaShapes.Rectangle) || (DamageAreaShape == MeleeDamageAreaShapes.Circle))
            {
                Rigidbody2D rigidBody = _damageArea.AddComponent <Rigidbody2D>();
                rigidBody.isKinematic = true;
                rigidBody.sleepMode   = RigidbodySleepMode2D.NeverSleep;
            }

            if (DamageAreaShape == MeleeDamageAreaShapes.Box)
            {
                _boxCollider                  = _damageArea.AddComponent <BoxCollider>();
                _boxCollider.center           = AreaOffset;
                _boxCollider.size             = AreaSize;
                _damageAreaCollider           = _boxCollider;
                _damageAreaCollider.isTrigger = true;
            }
            if (DamageAreaShape == MeleeDamageAreaShapes.Sphere)
            {
                _sphereCollider = _damageArea.AddComponent <SphereCollider>();
                _sphereCollider.transform.position = this.transform.position + this.transform.rotation * AreaOffset;
                _sphereCollider.radius             = AreaSize.x / 2;
                _damageAreaCollider           = _sphereCollider;
                _damageAreaCollider.isTrigger = true;
            }

            if ((DamageAreaShape == MeleeDamageAreaShapes.Box) || (DamageAreaShape == MeleeDamageAreaShapes.Sphere))
            {
                Rigidbody rigidBody = _damageArea.AddComponent <Rigidbody>();
                rigidBody.isKinematic = true;
            }

            _damageOnTouch = _damageArea.AddComponent <DamageOnTouch>();
            _damageOnTouch.SetGizmoSize(AreaSize);
            _damageOnTouch.SetGizmoOffset(AreaOffset);
            _damageOnTouch.TargetLayerMask            = TargetLayerMask;
            _damageOnTouch.DamageCaused               = DamageCaused;
            _damageOnTouch.DamageCausedKnockbackType  = Knockback;
            _damageOnTouch.DamageCausedKnockbackForce = KnockbackForce;
            _damageOnTouch.InvincibilityDuration      = InvincibilityDuration;

            if (!CanDamageOwner)
            {
                _damageOnTouch.IgnoreGameObject(Owner.gameObject);
            }
        }