/// <summary>
        /// Saves the achievements current status to a file on disk
        /// </summary>
        public static void SaveAchievements()
        {
            DeterminePath();
            SerializedMMAchievementManager serializedMMAchievementManager = new SerializedMMAchievementManager();

            FillSerializedMMAchievementManager(serializedMMAchievementManager);
            MMSaveLoadManager.Save(serializedMMAchievementManager, _saveFileName + _saveFileExtension, _saveFolderName);
        }
        /// <summary>
        /// Saves the contents of the TestObject into a file
        /// </summary>
        public virtual void Save()
        {
            InitializeSaveLoadMethod();
            MMSaveLoadTestObject testObject = new MMSaveLoadTestObject();

            testObject.SavedText = TargetInputField.text;
            MMSaveLoadManager.Save(testObject, FileName + SaveFileExtension, FolderName);
        }
 /// <summary>
 /// Saves the sound settings to file
 /// </summary>
 public virtual void SaveSoundSettings()
 {
     MMSaveLoadManager.Save(this.Settings, _saveFileName, _saveFolderName);
 }
 /// <summary>
 /// Saves the contents of the TestObject into a file
 /// </summary>
 protected virtual void Save()
 {
     InitializeSaveLoadMethod();
     MMSaveLoadManager.Save(TestObject, FileName + SaveFileExtension, FolderName);
 }
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/// <summary>
/// Saves the settings to file
/// </summary>
        protected virtual void SaveGameSettings()
        {
            MMSaveLoadManager.Save(SaveSettings, _saveFileName, _saveFolderName);
        }