/// <summary> /// Saves the achievements current status to a file on disk /// </summary> public static void SaveAchievements() { DeterminePath(); SerializedMMAchievementManager serializedMMAchievementManager = new SerializedMMAchievementManager(); FillSerializedMMAchievementManager(serializedMMAchievementManager); MMSaveLoadManager.Save(serializedMMAchievementManager, _saveFileName + _saveFileExtension, _saveFolderName); }
/// <summary> /// Saves the contents of the TestObject into a file /// </summary> public virtual void Save() { InitializeSaveLoadMethod(); MMSaveLoadTestObject testObject = new MMSaveLoadTestObject(); testObject.SavedText = TargetInputField.text; MMSaveLoadManager.Save(testObject, FileName + SaveFileExtension, FolderName); }
/// <summary> /// Saves the sound settings to file /// </summary> public virtual void SaveSoundSettings() { MMSaveLoadManager.Save(this.Settings, _saveFileName, _saveFolderName); }
/// <summary> /// Saves the contents of the TestObject into a file /// </summary> protected virtual void Save() { InitializeSaveLoadMethod(); MMSaveLoadManager.Save(TestObject, FileName + SaveFileExtension, FolderName); }
/// <summary> /// Saves the settings to file /// </summary> protected virtual void SaveGameSettings() { MMSaveLoadManager.Save(SaveSettings, _saveFileName, _saveFolderName); }