Exemple #1
0
        /// <summary>
        /// On stop we stop our transition
        /// </summary>
        /// <param name="position"></param>
        /// <param name="feedbacksIntensity"></param>
        protected override void CustomStopFeedback(Vector3 position, float feedbacksIntensity = 1)
        {
            if (!Active || !FeedbackTypeAuthorized)
            {
                return;
            }
            base.CustomStopFeedback(position, feedbacksIntensity);

            MMExposureShakeEvent_HDRP.Trigger(FixedExposure, FeedbackDuration, RemapFixedExposureZero, RemapFixedExposureOne, RelativeFixedExposure, channel: Channel, stop: true);
        }
Exemple #2
0
        /// <summary>
        /// Triggers a Exposure shake
        /// </summary>
        /// <param name="position"></param>
        /// <param name="attenuation"></param>
        protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
        {
            if (!Active || !FeedbackTypeAuthorized)
            {
                return;
            }

            float intensityMultiplier = Timing.ConstantIntensity ? 1f : feedbacksIntensity;

            MMExposureShakeEvent_HDRP.Trigger(FixedExposure, FeedbackDuration, RemapFixedExposureZero, RemapFixedExposureOne, RelativeFixedExposure, intensityMultiplier,
                                              Channel, ResetShakerValuesAfterShake, ResetTargetValuesAfterShake, NormalPlayDirection, Timing.TimescaleMode);
        }