Exemple #1
0
 /// <summary>
 /// On stop we stop our transition
 /// </summary>
 /// <param name="position"></param>
 /// <param name="feedbacksIntensity"></param>
 protected override void CustomStopFeedback(Vector3 position, float feedbacksIntensity = 1)
 {
     base.CustomStopFeedback(position, feedbacksIntensity);
     if (Active)
     {
         MMAudioFilterReverbShakeEvent.Trigger(ShakeReverb, FeedbackDuration, RemapReverbZero, RemapReverbOne, stop: true);
     }
 }
 /// <summary>
 /// Triggers the corresponding coroutine
 /// </summary>
 /// <param name="position"></param>
 /// <param name="attenuation"></param>
 protected override void CustomPlayFeedback(Vector3 position, float attenuation = 1.0f)
 {
     if (Active)
     {
         MMAudioFilterReverbShakeEvent.Trigger(ShakeReverb, Duration, RemapReverbZero, RemapReverbOne, RelativeReverb,
                                               attenuation, Channel, ResetShakerValuesAfterShake, ResetTargetValuesAfterShake);
     }
 }
Exemple #3
0
 /// <summary>
 /// Triggers the corresponding coroutine
 /// </summary>
 /// <param name="position"></param>
 /// <param name="feedbacksIntensity"></param>
 protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
 {
     if (Active)
     {
         float intensityMultiplier = Timing.ConstantIntensity ? 1f : feedbacksIntensity;
         MMAudioFilterReverbShakeEvent.Trigger(ShakeReverb, FeedbackDuration, RemapReverbZero, RemapReverbOne, RelativeReverb,
                                               intensityMultiplier, Channel, ResetShakerValuesAfterShake, ResetTargetValuesAfterShake, NormalPlayDirection, Timing.TimescaleMode);
     }
 }
Exemple #4
0
        /// <summary>
        /// On stop we stop our transition
        /// </summary>
        /// <param name="position"></param>
        /// <param name="feedbacksIntensity"></param>
        protected override void CustomStopFeedback(Vector3 position, float feedbacksIntensity = 1)
        {
            if (!Active || !FeedbackTypeAuthorized)
            {
                return;
            }
            base.CustomStopFeedback(position, feedbacksIntensity);

            MMAudioFilterReverbShakeEvent.Trigger(ShakeReverb, FeedbackDuration, RemapReverbZero, RemapReverbOne, stop: true);
        }
 /// <summary>
 /// Stops listening for events
 /// </summary>
 public override void StopListening()
 {
     base.StopListening();
     MMAudioFilterReverbShakeEvent.Unregister(OnMMAudioFilterReverbShakeEvent);
 }