/// <summary>
 /// On Start() we reset our number of jumps
 /// </summary>
 protected override void Initialization()
 {
     base.Initialization();
     ResetNumberOfJumps();
     _characterWallJump           = GetComponent <CharacterWalljump>();
     _characterCrouch             = GetComponent <CharacterCrouch>();
     _characterButtonActivation   = GetComponent <CharacterButtonActivation>();
     _characterHorizontalMovement = GetComponent <CharacterHorizontalMovement> ();
     _characterLadder             = GetComponent <CharacterLadder>();
 }
Exemple #2
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 /// <summary>
 /// On Start() we reset our number of jumps
 /// </summary>
 protected override void Initialization()
 {
     base.Initialization();
     ResetNumberOfJumps();
     _characterWallJump         = GetComponent <CharacterWalljump>();
     _characterCrouch           = GetComponent <CharacterCrouch>();
     _characterButtonActivation = GetComponent <CharacterButtonActivation>();
     _characterLadder           = GetComponent <CharacterLadder>();
     _initialNumberOfJumps      = NumberOfJumps;
     CanJumpStop = true;
 }
 /// <summary>
 /// On Start() we reset our number of jumps
 /// </summary>
 protected override void Initialization()
 {
     base.Initialization();
     ResetNumberOfJumps();
     _characterWallJump         = _character?.FindAbility <CharacterWalljump>();
     _characterCrouch           = _character?.FindAbility <CharacterCrouch>();
     _characterButtonActivation = _character?.FindAbility <CharacterButtonActivation>();
     _characterLadder           = _character?.FindAbility <CharacterLadder>();
     _initialNumberOfJumps      = NumberOfJumps;
     CanJumpStop = true;
 }