internal static void putBag(GearItem bag)
        {
            string guid = Utils.GetGuidFromGameObject(bag.gameObject);

            if (string.IsNullOrEmpty(guid))
            {
                Utils.SetGuidForGameObject(bag.gameObject, Guid.NewGuid().ToString());
                guid = Utils.GetGuidFromGameObject(bag.gameObject);
            }
            MooseBagData lMBD = new MooseBagData();

            MBD.Add(guid, lMBD);
            MBD[guid].ver       = dataVersion;
            MBD[guid].timestamp = GameManager.GetTimeOfDayComponent().GetTODSeconds(GameManager.GetTimeOfDayComponent().GetSecondsPlayedUnscaled());
            MBD[guid].bagId     = guid;
            MBD[guid].weight    = 0;

            // loop via inventory and add stuff
            Inventory inventoryComponent = GameManager.GetInventoryComponent();

            foreach (GearItemObject item in inventoryComponent.m_Items)
            {
                GearItem gi = item;
                if (gi.name == "GEAR_Gut" || isPerishableFood(gi))
                {
                    addToBag(gi);
                }
            }
        }
        internal static void LoadData(string name)
        {
            MD.Clear();
            MBD.Clear();
            string data = SaveGameSlots.LoadDataFromSlot(name + "d", SAVE_NAME);

            if (!string.IsNullOrEmpty(data))
            {
                //MelonLogger.Log("JSON loaded " + data);
                var foo = JSON.Load(data);
                foreach (var entry in foo as ProxyObject)
                {
                    MooseData lMD = new MooseData();
                    entry.Value.Populate(lMD);
                    MD.Add(entry.Key, lMD);
                }
            }
            data = SaveGameSlots.LoadDataFromSlot(name + "b", SAVE_NAME);
            if (!string.IsNullOrEmpty(data))
            {
                //MelonLogger.Log("JSON loaded " + data);
                var foo = JSON.Load(data);
                foreach (var entry in foo as ProxyObject)
                {
                    MooseBagData lMBD = new MooseBagData();
                    entry.Value.Populate(lMBD);
                    MBD.Add(entry.Key, lMBD);
                }
            }
            // look for items in player inverntory and apply stats
            Inventory inventoryComponent = GameManager.GetInventoryComponent();

            foreach (GearItemObject item in inventoryComponent.m_Items)
            {
                GearItem gi   = item;
                string   guid = Utils.GetGuidFromGameObject(gi.gameObject);
                if (!string.IsNullOrEmpty(guid) && MD.ContainsKey(guid))
                {
                    applyStats(gi, true);
                }
            }
        }