static void Main(string[] args)
 {
     //test();
     startUpConsole();
     List<Move> moveList = new List<Move>();
     test firsttest = new test();
     firsttest.runtest();
 }
 static void Main(string[] args)
 {
     List<Move> moveList = new List<Move>();
     test firsttest = new test();
     firsttest.runtest();
 }
Exemple #3
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 static void startUpConsole()
 {
     Console.Write("Welcome to Moon Monster, the Conquest of the Future" + "\n");
     // Console.Write("Today will be a two player gamee" + "\n");
     test game= new test();
     game.buildmoves();
     game.buildMonsters();
     gameLoop(game);
 }
Exemple #4
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        static void gameLoop(test gameLoopTest)
        {
            Builder buildRoster = new Builder();
            test loopTest = gameLoopTest;

              //  Console.Write("database count at start: " + loopTest.monsterDataBase.Count() + "\n");
            Console.Write("What would you like to do today? Enter 1 to play, 2 to develop or 3 to exit " + "\n");
            string tempString = Console.ReadLine();
            int tempInt = Convert.ToInt32(tempString);
            if (tempInt == 1)
            {
                Console.Write("Player One please select your roster;"+"\n");

                Roster playerOne = buildRoster.buildRosterFromConsole(loopTest.getDataBase());
                Console.Write("Player Two please selecet your roster:"+"\n");
                Roster playerTwo= buildRoster.buildRosterFromConsole(loopTest.getDataBase());
                BattleGround firstLoop = new BattleGround(playerOne,playerTwo,loopTest.getDataBase());
                firstLoop.iterator(playerOne, playerTwo);
                gameLoop(loopTest);

            }
            if (tempInt == 2)
            {
                Console.Write("Welcome to Developer Mode: " + "\n");
                Console.Write("Please Select a number from the following list: " + "\n");
                Console.Write("1: View Monster DataBase: " + "\n");
                Console.Write("2: Create new Monster" + "\n");
                Console.Write("3: Create new Move" + "\n");
                Console.Write("4: Create new Roster"+"\n");
                Console.Write("5: View moveList " + "\n");

                string tempStringTwo=Console.ReadLine();
                int tempIntTwo = Convert.ToInt32(tempStringTwo);
                if (tempIntTwo == 1)
                {
                    loopTest.printMonsterList(loopTest.monsterDataBase);
                    Console.Write("Press enter to continue"+"\n");
                    Console.ReadLine();
                    gameLoop(loopTest);
                }
                if (tempIntTwo == 2)
                {
                    Monster newMonster = buildRoster.buildMonsterFromConsole(loopTest.moveList,loopTest.monsterDataBase.Count());
                    loopTest.monsterDataBase.Add(newMonster);

                    Console.Write("Press enter to continue"+ "\n");
                    Console.ReadLine();
                    gameLoop(loopTest);

                }

                if (tempIntTwo == 3)
                {
                    List<Move> listForBuilder = loopTest.moveList;
                    Move newMove = buildRoster.buildMoveFromConsole(listForBuilder);
                    loopTest.moveList.Add(newMove);

                    Console.Write("Press enter to continue"+"\n");
                    Console.ReadLine();
                    gameLoop(loopTest);
                }
                if (tempIntTwo == 4)
                {
                    Roster newRoster = buildRoster.buildRosterFromConsole(loopTest.getDataBase());
                    //roster has not been stored anywhere
                    Console.Write("Press enter to continue" + "\n");
                    Console.ReadLine();
                    gameLoop(loopTest);
                }
                if (tempIntTwo == 5)
                {
                    loopTest.printMoveList(loopTest.moveList);
                    Console.Write("Press enter to continue" + "\n");
                    Console.ReadLine();
                    gameLoop(loopTest);
                }

            }
            if (tempInt == 3)
            {
                Console.Write("Thanks for playing"+"\n");
            //saves moves
            XmlSerializer serializer = new XmlSerializer(typeof(List<Move>));
            TextWriter writer = new StreamWriter("movelist.xml");
            serializer.Serialize(writer, loopTest.moveList);
            writer.Close();

            }

            else
            {

            }
        }