public MoneyGibGlow(Model model, MoneyGib gib, Game1 game)
            : base()
        {
            this.model = model;
            this.gib = gib;
            this.game = game;
            scale = new Vector3(.05f, .05f, .05f);
            tex = TextureManager.gibGlow;
            sb = new SpriteBatch(game.GraphicsDevice);
            rTarg = new RenderTarget2D(game.GraphicsDevice, 64, 64);
            rot.Z = Utilities.nextFloat() * MathHelper.PiOver2;

            col = gib.color;

            game.GraphicsDevice.SetRenderTarget(rTarg);
            sb.Begin();
            sb.Draw(tex, Vector2.Zero, col);
            sb.End();
            game.GraphicsDevice.SetRenderTarget(null);
        }
 public void addGib(float amount, Vector3 position)
 {
     MoneyGib g = new MoneyGib(amount, moneyGib1, this, ((Game1)Game).ship, position, (Game1)game, 0);
     //moneyGibs.Add(g);
     ((Game1)Game).modelManager.addObject(g);
 }