public override void Parse(GameBitBuffer buffer)
 {
     ActorID = buffer.ReadUInt(32);
     EquipmentList = new VisualEquipment();
     EquipmentList.Parse(buffer);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     EquipmentList = new VisualEquipment();
     EquipmentList.Parse(buffer);
 }