Exemple #1
0
        public static void CloneIntoItem(Item source, Item target)
        {
            target.AffixList.Clear();
            foreach (var affix in source.AffixList)
            {
                var newItemAffix = new Affix(affix.AffixGbid);
                target.AffixList.Add(newItemAffix);
            }
            foreach (var affix in target.AffixList)
            {
                var definition = AffixList.Single(def => def.Hash == affix.AffixGbid);
                foreach (var effect in definition.AttributeSpecifier)
                {
                    if (effect.AttributeId <= 0)
                    {
                        continue;
                    }

                    var attribute = GameAttribute.Attributes[effect.AttributeId];

                    if (attribute.ScriptFunc != null && !attribute.ScriptedAndSettable)
                    {
                        continue;
                    }

                    if (attribute is GameAttributeF)
                    {
                        var attr = GameAttribute.Attributes[effect.AttributeId] as GameAttributeF;
                        if (effect.SNOParam != -1)
                        {
                            target.Attributes[attr, effect.SNOParam] = source.Attributes[attr, effect.SNOParam];
                        }
                        else
                        {
                            target.Attributes[attr] = source.Attributes[attr];
                        }
                    }
                    else if (GameAttribute.Attributes[effect.AttributeId] is GameAttributeI)
                    {
                        var attr = GameAttribute.Attributes[effect.AttributeId] as GameAttributeI;
                        if (effect.SNOParam != -1)
                        {
                            target.Attributes[attr, effect.SNOParam] = source.Attributes[attr, effect.SNOParam];
                        }
                        else
                        {
                            target.Attributes[attr] = source.Attributes[attr];
                        }
                    }
                }
            }
        }
Exemple #2
0
 public static Affix Parse(String affixString)
 {
     try
     {
         int gbid = int.Parse(affixString);
         var affix = new Affix(gbid);
         return affix;
     }
     catch (Exception e)
     {
         throw new Exception(String.Format("Affix can not be parsed: {0}", affixString), e);
     }
 }
Exemple #3
0
 public static Affix Parse(String affixString)
 {
     try
     {
         int gbid  = int.Parse(affixString);
         var affix = new Affix(gbid);
         return(affix);
     }
     catch (Exception e)
     {
         throw new Exception(String.Format("Affix can not be parsed: {0}", affixString), e);
     }
 }
Exemple #4
0
        public static void CloneIntoItem(Item source, Item target)
        {
            target.AffixList.Clear();
            foreach (var affix in source.AffixList)
            {
                var newItemAffix = new Affix(affix.AffixGbid);
                target.AffixList.Add(newItemAffix);
            }
            foreach (var affix in target.AffixList)
            {
                var definition = AffixList.Single(def => def.Hash == affix.AffixGbid);
                foreach (var effect in definition.AttributeSpecifier)
                {
                    if (effect.AttributeId <= 0)
                        continue;

                    var attribute = GameAttribute.Attributes[effect.AttributeId];

                    if (attribute.ScriptFunc != null && !attribute.ScriptedAndSettable)
                        continue;

                    if (attribute is GameAttributeF)
                    {
                        var attr = GameAttribute.Attributes[effect.AttributeId] as GameAttributeF;
                        if (effect.SNOParam != -1)
                            target.Attributes[attr, effect.SNOParam] = source.Attributes[attr, effect.SNOParam];
                        else
                            target.Attributes[attr] = source.Attributes[attr];
                    }
                    else if (GameAttribute.Attributes[effect.AttributeId] is GameAttributeI)
                    {
                        var attr = GameAttribute.Attributes[effect.AttributeId] as GameAttributeI;
                        if (effect.SNOParam != -1)
                            target.Attributes[attr, effect.SNOParam] = source.Attributes[attr, effect.SNOParam];
                        else
                            target.Attributes[attr] = source.Attributes[attr];
                    }

                }
            }
        }