Exemple #1
0
        // TODO: NewPlayer messages should be broadcasted at the Game level, which means we may have to track players separately from objects in Game
        public void Enter(Actor actor)
        {
            this.AddActor(actor);
            actor.OnEnter(this);
            // Broadcast reveal
            // NOTE: Revealing to all right now since the flow results in actors that have initial positions that are not within the range of the player. /komiga

            var players = this._players.Values; //this.GetPlayersInRange(actor.Position, 480.0f);
            foreach (var player in players)
            {
                actor.Reveal(player);
            }
        }
Exemple #2
0
 // TODO: NewPlayer messages should be broadcasted at the Game level, which means we may have to track players separately from objects in Game
 public void Enter(Actor actor)
 {
     this.AddActor(actor);
     actor.OnEnter(this);
     // Broadcast reveal
     // NOTE: Revealing to all right now since the flow results in actors that have initial positions that are not within the range of the player
     var players = this.Players.Values; //this.GetPlayersInRange(actor.Position, 480.0f);
     //Logger.Debug("Enter {0}, reveal to {1} players", actor.DynamicID, players.Count);
     foreach (var player in players)
     {
         actor.Reveal(player);
     }
 }
Exemple #3
0
        // TODO: NewPlayer messages should be broadcasted at the Game level, which means we may have to track players separately from objects in Game
        public void Enter(Actor actor)
        {
            this.AddActor(actor);
            actor.OnEnter(this);
            // Broadcast reveal
            // NOTE: Revealing to all right now since the flow results in actors that have initial positions that are not within the range of the player. /komiga

            var players = this._players.Values; //this.GetPlayersInRange(actor.Position, 480.0f);
            foreach (var player in players)
            {
                if (actor is Player.Player) Logger.Debug("Enter: Revealing player: {0}[DynamicId:{1}] to {2}[DynamicId:{3}]", ((Player.Player)actor).Properties.Name, actor.DynamicID, player.Properties.Name, player.DynamicID);
                actor.Reveal(player);
            }
        }