private static void InitAuthentication(MooNetClient client, bnet.protocol.authentication.LogonRequest request) { client.LoginEmail = request.Email; var account = AccountManager.GetAccountByEmail(request.Email.ToLower()); // check if account exists. if (account == null) // we should be returning an error to client /raist. { client.AuthenticationErrorCode = AuthenticationErrorCodes.NoGameAccount; client.AuthenticationComplete(); return; } var thumbprintData = "f9513183031b3836103ac3a3bb606c0e06fd3b94ae4a6b6e405844085b794e901b0ebb1db650b85bac4b489a38a1ca9dcef2bbd13445d0cd85accfc62d84bc3a8d960b1a7a65cd8d3f72a172f41dca98459015ffbd25d766b02824a42dacb7c4cd64f4b3b9e316de23ec1dbb0153b73a4fa58ffb39c3f484b4b478a660dc8979e16e52f978a0ca2fc4184fa0f69844d73ef99f47e3ccb02cf6a636b4ae9513404eee7e0ad536dcef50cd1699e38195e6afdd3655a3a3529b4e52b33ac5d04f5fa2b15536a2c782c89c0acf133e14eac15af035abf5e44e9e1124a3397dac8f90a4ccb1717540698869fc1ba9037e099d68698ecf17ffdd36f07013176be24269fda1e5d221708181d95474fc1d74bb901062a9f6a3e24aef79e9d583d9126796d63c153a0f75f02da27ecc0971f39a46ec29087c3ae474e08fdf8f65d1445b293399bc495ff651b7d2d7a36216ba5e4400ea7bbc884dc4cf3ed27f14501b8bb7fc0f86b5089880e6889bcd851153e299a337d6c945f710559595e351995341cbef44abac379cf0f845b362d294eec390d50f1a50089d250eae1b1205cea1aff514de076516f467cd077a1fbb759b415dc6c0ea1617f31f7d764a0d60d5b67aa82b4202b2a9455eb9ca3683955ec45aaf56aba42a2f3ae9be5f3eed093a6601816d00e0569bfcb91fb7843945336c99757812d373d510d25744f9480b6cc87e8a".ToByteArray(); var srp6a = new SRP6a(account); // create srp6 handler to process the authentication. OngoingAuthentications.Add(client, srp6a); // request client to load thumbprint.dll for authentication. var moduleLoadRequest = bnet.protocol.authentication.ModuleLoadRequest.CreateBuilder() .SetModuleHandle(bnet.protocol.ContentHandle.CreateBuilder() .SetRegion(0x00005858) // XX .SetUsage(0x61757468) // auth - thumbprint.dll .SetHash(ByteString.CopyFrom(VersionInfo.MooNet.ThumbprintHashMap[client.Platform]))) .SetMessage(ByteString.CopyFrom(thumbprintData)) .Build(); client.ThumbprintReq = true; client.MakeRPC(() => bnet.protocol.authentication.AuthenticationClient.CreateStub(client).ModuleLoad(null, moduleLoadRequest, callback => { })); }
private static void InitAuthentication(MooNetClient client, bnet.protocol.authentication.LogonRequest request) { var account = AccountManager.GetAccountByEmail(request.Email); // check if account exists. if (account == null) // we should be returning an error to client /raist. { client.AuthenticationErrorCode = AuthenticationErrorCodes.NoGameAccount; client.AuthenticationCompleteSignal.Set(); return; } var srp6a = new SRP6a(account); // create srp6 handler to process the authentication. OngoingAuthentications.Add(client, srp6a); // request client to load password.dll for authentication. var moduleLoadRequest = bnet.protocol.authentication.ModuleLoadRequest.CreateBuilder() .SetModuleHandle(bnet.protocol.ContentHandle.CreateBuilder() .SetRegion(0x00005553) // us .SetUsage(0x61757468) // auth - password.dll .SetHash(ByteString.CopyFrom(ModuleHash))) .SetMessage(ByteString.CopyFrom(srp6a.LogonChallenge)) .Build(); client.MakeRPCWithListenerId(request.ListenerId, () => bnet.protocol.authentication.AuthenticationClient.CreateStub(client).ModuleLoad(null, moduleLoadRequest, ModuleLoadResponse)); }