Exemple #1
0
        private void DoSpawning(SpawnTryTime when, string arg = "")
        {
            if (!Context.IsMainPlayer && when != SpawnTryTime.OnLocationChange)
            {
                return;
            }

            var spawning = Game1.content.Load <Dictionary <string, SpawnData> >("spacechase0.MonstersTheFramework/Spawning");
            var monsters = Game1.content.Load <Dictionary <string, MonsterType> >("spacechase0.MonstersTheFramework/Monsters");

            foreach (var spawn in spawning)
            {
                if (spawn.Value.When != when)
                {
                    continue;
                }

                string who = spawn.Value.Who.Choose();
                if (!monsters.ContainsKey(who))
                {
                    Log.Warn("Can't spawn " + who + " because that monster does not exist!");
                    continue;
                }

                if (when == SpawnTryTime.OnLocationChange && spawn.Value.Where != arg)
                {
                    continue;
                }

                GameLocation where = Game1.getLocationFromName(spawn.Value.Where);
                if (spawn.Value.Where == null)
                {
                    where = Game1.currentLocation;
                }
                if (where == null)
                {
                    continue;
                }

                for (int i = 0; i < spawn.Value.HowMany; ++i)
                {
                    Rectangle wherea = spawn.Value.WhereArea ?? new Rectangle(0, 0, where.Map.Layers[0].LayerWidth, where.Map.Layers[0].LayerHeight);

                    Vector2 pos = new Vector2(-1, -1);
                    // Limit amount of tries so we don't hang the game for a long time on weird maps with bad luck
                    for (int t = 0; t < 25 && (pos == new Vector2(-1, -1) || !where.isTileLocationTotallyClearAndPlaceable(pos)); ++t)
                    {
                        pos = new Vector2(wherea.X + Game1.random.Next(wherea.Width), wherea.Y + Game1.random.Next(wherea.Height));
                    }
                    if (!where.isTileLocationTotallyClearAndPlaceable(pos))
                    {
                        continue;
                    }

                    var monster = new CustomMonster(who);
                    monster.Position = pos * Game1.tileSize;
                    where.characters.Add(monster);
                }
            }
        }
Exemple #2
0
        private void OnSpawnCommand(string cmd, string[] args)
        {
            var data = Game1.content.Load <Dictionary <string, MonsterType> >("spacechase0.MonstersTheFramework/Monsters");

            if (!data.ContainsKey(args[0]))
            {
                Log.Info("No such monster.");
                return;
            }

            Vector2 pos = new Vector2(Convert.ToSingle(args[1]), Convert.ToSingle(args[2])) * Game1.tileSize;

            var monster = new CustomMonster(args[0]);

            monster.Position = pos;
            Game1.currentLocation.characters.Add(monster);
        }