/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { cam = new Camera2d(Config.Instance.GameWidth, Config.Instance.ScreenWidth, Config.Instance.GameHeight, Config.Instance.ScreenHeight); cam.Pos = new Vector2(512.0f, 360.0f); mainFrame = new Rectangle(-450, 0, 2400, Config.Instance.GameHeight); // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); spriteFont = Content.Load <SpriteFont>("testf"); comboManager = new ComboManager(spriteFont); BGMManager bgmManager = new BGMManager(Content); projectileManager = new ProjectileManager(Content); throwManager = new OneButtonThrowManager(); superManager = new BasicSuperManager(cam); menuBg = Content.Load <Texture2D>("bg2"); dummyTexture = new Texture2D(GraphicsDevice, 1, 1); dummyTexture.SetData(new Color[] { Color.White }); testHitbox = new Rectangle(100, 100, 100, 100); testHitInfo = new HitInfo(3, 20, Hitzone.HIGH); testHitInfo.IsHardKnockDown = true; testHitInfo.AirUntechTime = 8000; testHitInfo.AirXVelocity = 80; testHitInfo.AirYVelocity = -100; effect = Content.Load <SoundEffect>("slap_large"); characterSelection = new CharacterSelectList(Content); player1CharacterId = "HuntingHorn"; PlayerFactory playerFactory = new PlayerFactory(); playerFactory.DummyTexture = dummyTexture; player1 = (HuntingHornPlayer)playerFactory.createCharacter(player1CharacterId, Content, 1, comboManager, throwManager, superManager, projectileManager); //player1.Sprite.a roundManager = new RoundManager(player1, player2); animationsList = player1.Sprite.AnimationsList; player1.Sprite.CurrentAnimation = animationsList[index]; player1.Sprite.CurrentAnimation = "hit"; player1.ProjectileA.CurrentAnimation = "note1"; }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { cam = new Camera2d(Config.Instance.GameWidth, Config.Instance.ScreenWidth, Config.Instance.GameHeight, Config.Instance.ScreenHeight); layers = new List <Layer> { new Layer(cam) { Parallax = new Vector2(0.2f, 1.0f) }, new Layer(cam) { Parallax = new Vector2(0.3f, 1.0f) }, new Layer(cam) { Parallax = new Vector2(0.4f, 1.0f) }, new Layer(cam) { Parallax = new Vector2(0.8f, 1.0f) }, new Layer(cam) { Parallax = new Vector2(1.0f, 1.0f) }, new Layer(cam) { Parallax = new Vector2(1.0f, 1.0f) } }; Texture2D test = Content.Load <Texture2D>("new_groundplane"); layers[0].Sprites.Add(new BackgroundObject { texture = Content.Load <Texture2D>("background"), mainFrame = new Rectangle(-100, 0, 2200, Config.Instance.GameHeight) }); layers[1].Sprites.Add(new BackgroundObject { texture = Content.Load <Texture2D>(@"main_castle"), mainFrame = new Rectangle(-100, 275, 2200, Config.Instance.GameHeight - 300) }); layers[2].Sprites.Add(new BackgroundObject { texture = Content.Load <Texture2D>(@"midground"), mainFrame = new Rectangle(-100, 100, 2200, Config.Instance.GameHeight) }); //layers[3].Sprites.Add(new BackgroundObject { texture = Content.Load<Texture2D>(@"foreground"), mainFrame = new Rectangle(-100, 0, 2200, Config.Instance.GameHeight) }); layers[4].Sprites.Add(new BackgroundObject { texture = Content.Load <Texture2D>(@"new_groundplane"), mainFrame = new Rectangle(500, 0, 2200, Config.Instance.GameHeight) }); //cam.Pos = new Vector2(Config.Instance.GameWidth/2, 360.0f); mainFrame = new Rectangle(-150, -450, 2200, Config.Instance.GameHeight); // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); spriteFont = Content.Load <SpriteFont>("slant"); ingameFont = Content.Load <SpriteFont>("arvil"); comboManager = new ComboManager(ingameFont); BGMManager bgmManager = new BGMManager(Content); projectileManager = new ProjectileManager(Content); throwManager = new OneButtonThrowManager(); superManager = new BasicSuperManager(cam); //background = Content.Load<Texture2D>("background"); //background2 = Content.Load<Texture2D>("main_castle"); menuBg = Content.Load <Texture2D>("bg2"); victoryDots = Content.Load <Texture2D>("winDots"); dummyTexture = new Texture2D(GraphicsDevice, 1, 1); dummyTexture.SetData(new Color[] { Color.White }); testHitbox = new Rectangle(100, 100, 100, 100); testHitInfo = new HitInfo(3, 20, Hitzone.HIGH); testHitInfo.IsHardKnockDown = true; testHitInfo.AirUntechTime = 8000; testHitInfo.AirXVelocity = 80; testHitInfo.AirYVelocity = 2; effect = Content.Load <SoundEffect>("hit_3"); hit2 = Content.Load <SoundEffect>("hit_4"); slash = Content.Load <SoundEffect>("stab_1"); slash2 = Content.Load <SoundEffect>("stab_2"); strum = Content.Load <SoundEffect>("strum_1"); //MediaPlayer.Play(bgmManager.getRandomBGM()); //MediaPlayer.Volume = 0.4f; player1Controls.setControl("down", Keys.Down); player1Controls.setControl("right", Keys.Right); player1Controls.setControl("left", Keys.Left); player1Controls.setControl("up", Keys.Up); player1Controls.setControl("a", Keys.A); player1Controls.setControl("b", Keys.S); player1Controls.setControl("c", Keys.D); player1Controls.setControl("d", Keys.Z); player1Controls.setControl("start", Keys.Enter); player2Controls.setControl("down", Keys.K); player2Controls.setControl("right", Keys.L); player2Controls.setControl("left", Keys.J); player2Controls.setControl("up", Keys.I); player2Controls.setControl("a", Keys.F); player2Controls.setControl("b", Keys.G); player2Controls.setControl("c", Keys.H); player2Controls.setControl("d", Keys.V); player2Controls.setControl("start", Keys.End); characterSelection = new CharacterSelectList(Content); gameState = GameState.MAINMENU; player1CharacterId = "LongSword"; player2CharacterId = "HuntingHorn"; pauseMenu = new PauseMenu(spriteFont); pressStart = Content.Load <Texture2D>("press_start"); mainMenu = new MainMenu(spriteFont, pressStart); titleScreen = Content.Load <Texture2D>("Rising_Force_Title"); loadingScreen = Content.Load <Texture2D>("VS_Screen"); demoEndScreen = Content.Load <Texture2D>("thank_you"); player1NamePlate = Content.Load <Texture2D>("Liara_game_text"); player2NamePlate = Content.Load <Texture2D>("Aydin_game_text"); }