public Player() : base(ResourceLoader.playerTex, new Point(0, 0)) { input = new PlayerInput(this); physics = new PlayerPhysics(this); movementController = new MovementController(this); abilityManager = new AbilityManager(this); second = new Cooldown(1); }
public Player() : base(ResourceLoader.playerTex, new Point(0 ,0)) { input = new PlayerInput(this); physics = new PlayerPhysics(this); movementController = new MovementController(this); abilityManager = new AbilityManager(this); second = new Cooldown(1); }