public static GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM AddResistanceFromMultipleTranceData(GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM resistanceMaster, List <GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM> uniqueResistanceList) { GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM monsterResistanceM = new GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM(); monsterResistanceM.monsterResistanceId = resistanceMaster.monsterResistanceId; monsterResistanceM.description = resistanceMaster.description; monsterResistanceM.fire = resistanceMaster.fire; monsterResistanceM.water = resistanceMaster.water; monsterResistanceM.thunder = resistanceMaster.thunder; monsterResistanceM.nature = resistanceMaster.nature; monsterResistanceM.none = resistanceMaster.none; monsterResistanceM.light = resistanceMaster.light; monsterResistanceM.dark = resistanceMaster.dark; monsterResistanceM.poison = resistanceMaster.poison; monsterResistanceM.confusion = resistanceMaster.confusion; monsterResistanceM.paralysis = resistanceMaster.paralysis; monsterResistanceM.sleep = resistanceMaster.sleep; monsterResistanceM.stun = resistanceMaster.stun; monsterResistanceM.skillLock = resistanceMaster.skillLock; monsterResistanceM.death = resistanceMaster.death; for (int i = 0; i < uniqueResistanceList.Count; i++) { MonsterResistanceData.AddResistanceData(uniqueResistanceList[i], ref monsterResistanceM); } return(monsterResistanceM); }
public static List <GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM> GetUniqueResistanceListByJson(string resistIds) { List <GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM> list = new List <GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM>(); if (!string.IsNullOrEmpty(resistIds)) { string[] array = resistIds.Split(new char[] { ',' }); for (int i = 0; i < array.Length; i++) { GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM resistanceMaster = MonsterResistanceData.GetResistanceMaster(array[i]); list.Add(resistanceMaster); } } return(list); }
public static List <GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM> GetUniqueResistanceList(List <string> resistIdList) { List <GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM> list = new List <GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM>(); for (int i = 0; i < resistIdList.Count; i++) { GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM resistanceMaster = MonsterResistanceData.GetResistanceMaster(resistIdList[i]); list.Add(resistanceMaster); } return(list); }