private Board() { this.gameboard = new Abs_Box[40]; this.jailed_players = new Player[4]; this.dices = SingletonDice.GetInstance(); ObserveDice observer = new ObserveDice("1"); dices.Attach(observer); }
/// <summary> /// Allow the posibility to detach an observer /// </summary> /// <param name="observer"></param> public void Detach(ObserveDice observer) { this.observer = observer; }