private void SimulateLandOnPropertyRailOrUtility(Player activePlayer, Position currentPosition)
 {
     if (!activePlayer.OwnsPosition(currentPosition))
     {
         if (currentPosition.HasOwner())
         {
             activePlayer.PayRent(currentPosition);
             if (activePlayer.HasBeenBankrupted())
             {
                 SimulateBankruptcyByPlayer(activePlayer, currentPosition.owner);
             }
         }
         else
         {
             if (activePlayer.WantsToPurchasePosition(currentPosition))
             {
                 activePlayer.PurchasePosition(currentPosition);
             }
             else
             {
                 SimulateAuction(_players, currentPosition);
             }
         }
     }
 }