private void ValidateOK(object sender, RoutedEventArgs e) { if (name.Text == "") { MessageBox.Show("Please enter your name!"); } else { game.addPlayer(new Player(name.Text)); if (playerIndex > 1) { playerIndex--; PlayerNames namewindow = new PlayerNames(playerIndex, numofPlayers); namewindow.Show(); this.Close(); } else { Monopoly m_View = new Monopoly(); game.possibleWindows.Add(m_View); m_View.Show(); this.Close(); } } }
//this function is called if user has not selected anything private void ValidateOK(object sender, RoutedEventArgs e) { //if neither one of the boxes is checked if ((Box2.IsChecked == false) && (Box3.IsChecked == false) && (Box4.IsChecked == false)) { // show a polite message to the user MessageBox.Show("Please select number of players!"); } //everything went fine, so call next windows where players' names will be defined //and close this window else { PlayerNames namewindow = new PlayerNames(num, num); namewindow.Show(); this.Close(); } }