protected void OnRollStarted(RollStartedEventArgs e) { RollStarted(this, e); }
private void Dice_RollStarted(object sender, RollStartedEventArgs e) { string msg = localPlayer.PlayerId + Message.DELIMETER + e.Seed; comm.Send(new Message(Message.Type.Roll, Encoding.UTF8.GetBytes(msg)).ToBytes()); }