public void add(BoardPiece piece) { streetlist.Add (piece.name); }
/* public void add(BoardPiece piece) { streetlist.Add (piece); } */ public void updatelist(Player player, BoardPiece[] piece) { player.streetlist = new List<BoardPiece> (); for(int i=0; i<piece.Length;i++) { if(player.ID == piece[i].owner.ID) { player.add (piece [i]); } } }
public void listnames(Player player, Rectangle rect) { this.X = rect.X; this.Y = rect.Y; this.sizeX = rect.Width; this.sizeY = rect.Height; mouseState_ = Mouse.GetState(); mousePosition_ = new Point(mouseState_.X, mouseState_.Y); if (bigPic) { ShowStreet (currentPiece); } for (int i = 0; i < player.streetlist.Count; i++) { if (Y + i * 12 < Y+sizeY) { streetRect[i] = new Rectangle (X, Y + 3 + (i * 12), 100, 12); if (streetRect[i].Contains (mousePosition_)) { if (mouseState_.LeftButton == ButtonState.Pressed ) { bigPic = true; currentPiece = player.streetlist[i]; ShowStreet (player.streetlist [i]); } } Z = (i + 1) * 12; } else { streetRect[i] = new Rectangle (X + 100, Y + 3 + (i * 12) - Z, 100, 12); if (streetRect[i].Contains (mousePosition_)) { if (mouseState_.LeftButton == ButtonState.Pressed && prevMouseState_.LeftButton == ButtonState.Released) { bigPic = true; currentPiece = player.streetlist[i]; ShowStreet (player.streetlist [i]); } } } } prevMouseState_ = mouseState_; }
public void ShowStreet(BoardPiece piece) { mouseState_ = Mouse.GetState(); mousePosition_ = mouseState_.Position; if (piece.owner.currentplayer) { if (piece.mortgaged) { CMortgaged = Color.Gray; if (buttonrect [0].Contains (mousePosition_) && mouseState_.LeftButton == ButtonState.Pressed && prevMouseState_.LeftButton == ButtonState.Released && clickdelay > 10) { piece.mortgaged = false; GE.mortageAction (piece.owner.ID, piece.name); } else if (buttonrect [1].Contains (mousePosition_) && mouseState_.LeftButton == ButtonState.Pressed && prevMouseState_.LeftButton == ButtonState.Released && clickdelay > 10) { //TODO inactive button, show it } else if (buttonrect [2].Contains (mousePosition_) && mouseState_.LeftButton == ButtonState.Pressed && prevMouseState_.LeftButton == ButtonState.Released && clickdelay > 10) { //TODO inactive button, show it } else if (buttonrect [3].Contains (mousePosition_) && mouseState_.LeftButton == ButtonState.Pressed && prevMouseState_.LeftButton == ButtonState.Released && clickdelay > 10) { //TODO inactive button, show it } else if (mouseState_.LeftButton == ButtonState.Pressed && prevMouseState_.LeftButton == ButtonState.Released && clickdelay > 10) { clickdelay = 0; bigPic = false; } } else { CMortgaged = Color.White; if (buttonrect [0].Contains (mousePosition_) && mouseState_.LeftButton == ButtonState.Pressed && prevMouseState_.LeftButton == ButtonState.Released && clickdelay > 10) { piece.mortgaged = true; GE.mortageAction (piece.owner.ID, piece.name); } else if (buttonrect [1].Contains (mousePosition_) && mouseState_.LeftButton == ButtonState.Pressed && prevMouseState_.LeftButton == ButtonState.Released && clickdelay > 10) { //TODO Build a house on property GE.buyHouse (piece.owner.ID, piece.name); } else if (buttonrect [2].Contains (mousePosition_) && mouseState_.LeftButton == ButtonState.Pressed && prevMouseState_.LeftButton == ButtonState.Released && clickdelay > 10) { //TODO sell a house on property GE.sellHouse (piece.owner.ID, piece.name); } else if (buttonrect [3].Contains (mousePosition_) && mouseState_.LeftButton == ButtonState.Pressed && prevMouseState_.LeftButton == ButtonState.Released && clickdelay > 10) { //TODO something visual to let people know they sold GE.sellSection (piece.owner.ID, piece.name); } else if (mouseState_.LeftButton == ButtonState.Pressed && prevMouseState_.LeftButton == ButtonState.Released && clickdelay > 10) { clickdelay = 0; bigPic = false; } } } else if (mouseState_.LeftButton == ButtonState.Pressed && prevMouseState_.LeftButton == ButtonState.Released && clickdelay > 10) { clickdelay = 0; bigPic = false; } else { if(piece.mortgaged) { CMortgaged = Color.Gray; } else { CMortgaged = Color.White; } } prevMouseState_ = mouseState_; clickdelay++; }
public void ShowStreetDraw(BoardPiece piece) { if(piece.mortgaged) { spriteBatch_.Draw (button[1], buttonrect[0], Color.White); //spriteBatch_.Draw (button[3], buttonrect[1], Color.White); spriteBatch_.Draw (button[4], buttonrect[3], Color.White); } else { spriteBatch_.Draw (button[0], buttonrect[0], Color.White); spriteBatch_.Draw (button[2], buttonrect[1], Color.White); spriteBatch_.Draw (button[3], buttonrect[2], Color.White); spriteBatch_.Draw (button[4], buttonrect[3], Color.White); } switch(piece.name) { case("Galaxen"): spriteBatch_.Draw (imgs [0], new Rectangle (450, 250, 250, 350), CMortgaged); break; case("MAI"): spriteBatch_.Draw (imgs [1], new Rectangle (450, 250, 250, 350), CMortgaged); break; case("KeyHuset"): spriteBatch_.Draw (imgs [2], new Rectangle (450, 250, 250, 350), CMortgaged); break; case("DHuset"): spriteBatch_.Draw (imgs [3], new Rectangle (450, 250, 250, 350), CMortgaged); break; case("HG"): spriteBatch_.Draw (imgs [4], new Rectangle (450, 250, 250, 350), CMortgaged); break; case("Campushallen"): spriteBatch_.Draw (imgs [5], new Rectangle (450, 250, 250, 350), CMortgaged); break; case("Zenit"): spriteBatch_.Draw (imgs [6], new Rectangle (450, 250, 250, 350), CMortgaged); break; case("KK"): spriteBatch_.Draw (imgs [7], new Rectangle (450, 250, 250, 350), CMortgaged); break; case("Bengts soffa"): spriteBatch_.Draw (imgs [8], new Rectangle (450, 250, 250, 350), CMortgaged); break; case("Valfarten"): spriteBatch_.Draw (imgs [9], new Rectangle (450, 250, 250, 350), CMortgaged); break; case("Skytte-C"): spriteBatch_.Draw (imgs [10], new Rectangle (450, 250, 250, 350), CMortgaged); break; case("Pressbyran"): spriteBatch_.Draw (imgs [11], new Rectangle (450, 250, 250, 350), CMortgaged); break; case("Zodiaken"): spriteBatch_.Draw (imgs [12], new Rectangle (450, 250, 250, 350), CMortgaged); break; case("Pastavagnen"): spriteBatch_.Draw (imgs [13], new Rectangle (450, 250, 250, 350), CMortgaged); break; case("Alten"): spriteBatch_.Draw (imgs [14], new Rectangle (450, 250, 250, 350), CMortgaged); break; case("Karallen"): spriteBatch_.Draw (imgs [15], new Rectangle (450, 250, 250, 350), CMortgaged); break; case("Hemkop"): spriteBatch_.Draw (imgs [16], new Rectangle (450, 250, 250, 350), CMortgaged); break; case("ISYtan"): spriteBatch_.Draw (imgs [17], new Rectangle (450, 250, 250, 350), CMortgaged); break; case("Johankens Place"): spriteBatch_.Draw (imgs [18], new Rectangle (450, 250, 250, 350), CMortgaged); break; case("Donken"): spriteBatch_.Draw (imgs [19], new Rectangle (450, 250, 250, 350), CMortgaged); break; case("CafeJava"): spriteBatch_.Draw (imgs [20], new Rectangle (450, 250, 250, 350), CMortgaged); break; case("Systembolaget"): spriteBatch_.Draw (imgs [21], new Rectangle (450, 250, 250, 350), CMortgaged); break; } }
public BoardPiece getsectionbysection(BoardPiece piece) { int pos = piece.position; int Xtemp = piece.X; int Ytemp = piece.Y; XElement xelement = getXELE(); var data = from d in xelement.Elements("Section") where (string)d.Element("position") == pos.ToString() select d; Player p = new Player (50,"-1",0,0,0,false,false,false,0); BoardPiece b = new BoardPiece (0, 0, "", p, 0, 0, 0, 0, 0, new int[]{ 0, 0, 0, 0, 0, 0 }, false, 0, 0); foreach (XElement d in data) b = new BoardPiece (Int32.Parse (d.Element ("ID").Value), Int32.Parse (d.Element ("type").Value), d.Element ("name").Value, getplayerbyID(Int32.Parse (d.Element ("owner").Value)), Int32.Parse (d.Element ("position").Value), Int32.Parse (d.Element ("price").Value), Int32.Parse (d.Element ("housenr").Value), Int32.Parse (d.Element ("houseprice").Value), Int32.Parse (d.Element ("income").Value), new int[] { Int32.Parse (d.Element("houseincome").Element ("h0").Value), Int32.Parse (d.Element("houseincome").Element ("h1").Value), Int32.Parse (d.Element("houseincome").Element ("h2").Value), Int32.Parse (d.Element("houseincome").Element ("h3").Value), Int32.Parse (d.Element("houseincome").Element ("h4").Value), Int32.Parse (d.Element("houseincome").Element ("h5").Value) }, Convert.ToBoolean (d.Element ("mortage").Value), Int32.Parse (d.Element ("mortageprice").Value), Int32.Parse (d.Element ("umortageprice").Value)); b.Y = Ytemp; b.X = Xtemp; return b; }
//Decides if the player is AI or human public void run(Player player, BoardPiece piece) { if(player.isAI) { AI_.run (player, piece); } else { GUIStateHandler_.checkState (player, piece); } }
//Graphical position for every streetposition public void streetpositions(BoardPiece[] boardpieces) { for(int i=0; i <boardpieces.Length; i++) { boardpieces [i] = DB.getsectionbyPos (i); if (i < 11) boardpieces [i].Y = 690;//650 else if (i < 21) boardpieces [i].X = 260;//286 else if (i < 31) boardpieces [i].Y = 100;//110 else boardpieces [i].X = 1030;//1000 } boardpieces [0].X = boardpieces[30].X = 1030;//1000 boardpieces [1].X = boardpieces[29].X = 930;//910; boardpieces [2].X = boardpieces[28].X = 850;//844; boardpieces [3].X = boardpieces[27].X = 780;//778; boardpieces [4].X = boardpieces[26].X = 710;//712; boardpieces [5].X = boardpieces[25].X = 640;//646; boardpieces [6].X = boardpieces[24].X = 570;//580; boardpieces [7].X = boardpieces[23].X = 500;//514; boardpieces [8].X = boardpieces[22].X = 420;//448; boardpieces [9].X = boardpieces[21].X = 350;//382; boardpieces[10].X = 260;//286; boardpieces [20].Y = 100; boardpieces [11].Y = boardpieces[39].Y = 610;//595; boardpieces [12].Y = boardpieces[38].Y = 560;//545; boardpieces [13].Y = boardpieces[37].Y = 500;//490; boardpieces [14].Y = boardpieces[36].Y = 454;//438; boardpieces [15].Y = boardpieces[35].Y = 395;//384; boardpieces [16].Y = boardpieces[34].Y = 337;//334; boardpieces [17].Y = boardpieces[33].Y = 288;//280; boardpieces [18].Y = boardpieces[32].Y = 230;//232; boardpieces [19].Y = boardpieces[31].Y = 175;//178; }
public void remove(BoardPiece piece) { streetlistval.Remove(piece); }
public void add(BoardPiece piece) { streetlistval.Add (piece); }