Exemple #1
0
        protected override void AfterCollision(Map map, Vector2Object hit)
        {
            foreach (Inpc npc in map.MapNpcs)
            {
                LightningAttack.StrikeLightning(_position, npc, _damage);
            }

            for (int i = 0; i < 8; i++)
            {
                Game1.mapLive.mapParticles.Add(new ParticleBlackDrop(hit.Vector2, _velocity, Game1.Textures["BlackParticle"]));
            }
        }
Exemple #2
0
        public void Update(Map map)
        {
            _size = (float)Math.Sin(Game1.Time * 32) / 8 + 0.5f;
            _particleTime.Update();

            if (_ballTime.Ready)
            {
                _effects.Add(new EnerergyCircle(new CircleF(_position, 16), 16, _velocity));

                _ballTime.Reset();
            }

            List <Vector2> trackVectors = LineSegmentF.PointsOnLine(_position, _oldPosition, 64);

            if (_particleTime.Ready == true)
            {
                foreach (Vector2 vector in trackVectors)
                {
                    Game1.mapLive.mapParticles.Add(new ParticleBlackDrop(vector, _velocity, Game1.Textures["BlackParticle"]));
                }
                _particleTime.Reset();
            }

            UpdateLine();
            _lightTime.Update();
            _ballTime.Update();
            GetWet(map);

            int j = 0;

            foreach (Inpc npc in map.MapNpcs.Reverse <Inpc>())
            {
                if (j < 8)
                {
                    if (npc.Friendly == false)
                    {
                        List <Vector2Object> intersections = CompareF.LineIntersectionRectangle(npc, new LineObject(npc, _track.Line));

                        if (intersections != null && intersections.Count > 0)
                        {
                            Damage(npc, this);
                            break;
                        }
                        else if (CompareF.RectangleVsVector2(npc.Boundary, _track.Line.End) == true)
                        {
                            Damage(npc, this);
                            break;
                        }

                        if (_lightTime.Ready)
                        {
                            if (LightningAttack.StrikeLightning(_position, npc, _damage) == true)
                            {
                                j++;
                            }
                            _lightTime.Reset();
                        }
                    }
                }
            }
            Vector2Object hitPos = null;

            if (OutOfmap(this, out hitPos) == true)
            {
                AfterCollision(map, hitPos);
            }

            if (RemoveOnMapCollision(map.MapTree, this, out hitPos) == true)
            {
                AfterCollision(map, hitPos);
            }

            if (CollisionWithMovables(map, this, out hitPos) == true)
            {
                AfterCollision(map, hitPos);
            }

            if (_wet == true)
            {
                Game1.mapLive.MapProjectiles.Remove(this);
            }

            foreach (IEffect effect in _effects.Reverse <IEffect>())
            {
                effect.Update(_effects);
            }
        }