public LevelManager(IServiceProvider serviceProvider, GraphicsDeviceManager graphics)
 {
     ServiceProvider = serviceProvider;
     Graphics        = graphics;
     Levels          = new List <GenericLevelMethods>();
     Levels[0]       = new Level1(serviceProvider, graphics);
 }
 public void LoadLevel(int levelToLoad)
 {
     switch (levelToLoad)
     {
     case 1:
         Level1 level = new Level1(ServiceProvider, Graphics);
         break;
     }
 }
        protected override void LoadContent()
        {
            spriteBatch   = new SpriteBatch(GraphicsDevice);
            level1        = new Level1(Content.ServiceProvider, graphics);
            PlayerTexture = Content.Load <Texture2D>("character");
            SpriteFont    = Content.Load <SpriteFont>("File");
            Player.InitializePlayer(PlayerTexture, Position, SpriteFont, graphics);

            // TODO: use this.Content to load your game content here
        }