public override void Update() { if (on && Timer > 0) { Timer -= Engine.DeltaTime; if (Timer <= 0) { on = false; Value = Vector2.Zero; if (OnShake != null) { OnShake(Vector2.Zero); } if (RemoveOnFinish) { RemoveSelf(); } return; } } if (on && Scene.OnInterval(Interval)) { Value = Calc.Random.ShakeVector(); if (OnShake != null) { OnShake(Value); } } }
public override void Update() { if (on && Timer > 0) { Timer -= Engine.DeltaTime; if (Timer <= 0) { on = false; for (var i = 0; i < Values.Length; i++) { Values[i] = Vector2.Zero; } if (OnShake != null) { OnShake(Values); } if (RemoveOnFinish) { RemoveSelf(); } return; } } if (on && Scene.OnInterval(Interval)) { for (var i = 0; i < Values.Length; i++) { Values[i] = Calc.Random.ShakeVector(); } if (OnShake != null) { OnShake(Values); } } }