public ParticleType(ParticleType copyFrom) { Source = copyFrom.Source; SourceChooser = copyFrom.SourceChooser; Color = copyFrom.Color; Color2 = copyFrom.Color2; ColorMode = copyFrom.ColorMode; FadeMode = copyFrom.FadeMode; SpeedMin = copyFrom.SpeedMin; SpeedMax = copyFrom.SpeedMax; SpeedMultiplier = copyFrom.SpeedMultiplier; Acceleration = copyFrom.Acceleration; Friction = copyFrom.Friction; Direction = copyFrom.Direction; DirectionRange = copyFrom.DirectionRange; LifeMin = copyFrom.LifeMin; LifeMax = copyFrom.LifeMax; Size = copyFrom.Size; SizeRange = copyFrom.SizeRange; RotationMode = copyFrom.RotationMode; SpinMin = copyFrom.SpinMin; SpinMax = copyFrom.SpinMax; SpinFlippedChance = copyFrom.SpinFlippedChance; ScaleOut = copyFrom.ScaleOut; UseActualDeltaTime = copyFrom.UseActualDeltaTime; AllTypes.Add(this); }
/// <summary> /// Parses a chooser from a string. /// </summary> /// <param name="data">Choices to parse. Format: "choice0:weight,choice1:weight,..."</param> /// <returns></returns> static public Chooser <TT> FromString <TT>(string data) where TT : IConvertible { var chooser = new Chooser <TT>(); string[] choices = data.Split(','); //If it's just a single choice with no weight, add it and return if (choices.Length == 1 && choices[0].IndexOf(':') == -1) { chooser.Add((TT)Convert.ChangeType(choices[0], typeof(TT)), 1f); return(chooser); } //Parse the individual choices foreach (var choice in choices) { if (choice.IndexOf(':') == -1) { //No weight, default to weight of 1 chooser.Add((TT)Convert.ChangeType(choice, typeof(TT)), 1f); } else { //Has weight, handle that correctly var parts = choice.Split(':'); var key = parts[0].Trim(); var weight = parts[1].Trim(); chooser.Add((TT)Convert.ChangeType(key, typeof(TT)), Convert.ToSingle(weight)); } } return(chooser); }
public void Add(string id, string path, float delay, Chooser <string> into, params int[] frames) { animations[id] = new Animation() { Delay = delay, Frames = GetFrames(path, frames), Goto = into }; }
public void Add(string id, string path, float delay, string into) { animations[id] = new Animation() { Delay = delay, Frames = GetFrames(path), Goto = Chooser <string> .FromString <string>(into) }; }
public void Add(XmlElement xml, string overridePath = null) { var source = new SpriteDataSource(); source.XML = xml; source.Path = source.XML.Attr("path"); source.OverridePath = overridePath; //Error Checking { var prefix = "Sprite '" + source.XML.Name + "': "; //Path if (!source.XML.HasAttr("path") && string.IsNullOrEmpty(overridePath)) { throw new Exception(prefix + "'path' is missing!"); } //Anims var ids = new HashSet <string>(); foreach (XmlElement anim in source.XML.GetElementsByTagName("Anim")) { CheckAnimXML(anim, prefix, ids); } foreach (XmlElement loop in source.XML.GetElementsByTagName("Loop")) { CheckAnimXML(loop, prefix, ids); } //Start if (source.XML.HasAttr("start") && !ids.Contains(source.XML.Attr("start"))) { throw new Exception(prefix + "starting animation '" + source.XML.Attr("start") + "' is missing!"); } //Origin if (source.XML.HasChild("Justify") && source.XML.HasChild("Origin")) { throw new Exception(prefix + "has both Origin and Justify tags!"); } } //Create the Sprite { var normalPath = source.XML.Attr("path", ""); var masterDelay = source.XML.AttrFloat("delay", 0); //Build Animations foreach (XmlElement anim in source.XML.GetElementsByTagName("Anim")) { Chooser <string> into; if (anim.HasAttr("goto")) { into = Chooser <string> .FromString <string>(anim.Attr("goto")); } else { into = null; } var id = anim.Attr("id"); var path = anim.Attr("path", ""); var frames = Calc.ReadCSVIntWithTricks(anim.Attr("frames", "")); if (!string.IsNullOrEmpty(overridePath) && HasFrames(Atlas, overridePath + path, frames)) { path = overridePath + path; } else { path = normalPath + path; } Sprite.Add(id, path, anim.AttrFloat("delay", masterDelay), into, frames); } //Build Loops foreach (XmlElement loop in source.XML.GetElementsByTagName("Loop")) { var id = loop.Attr("id"); var path = loop.Attr("path", ""); var frames = Calc.ReadCSVIntWithTricks(loop.Attr("frames", "")); if (!string.IsNullOrEmpty(overridePath) && HasFrames(Atlas, overridePath + path, frames)) { path = overridePath + path; } else { path = normalPath + path; } Sprite.AddLoop(id, path, loop.AttrFloat("delay", masterDelay), frames); } //Origin if (source.XML.HasChild("Center")) { Sprite.CenterOrigin(); Sprite.Justify = new Vector2(.5f, .5f); } else if (source.XML.HasChild("Justify")) { Sprite.JustifyOrigin(source.XML.ChildPosition("Justify")); Sprite.Justify = source.XML.ChildPosition("Justify"); } else if (source.XML.HasChild("Origin")) { Sprite.Origin = source.XML.ChildPosition("Origin"); } //Position if (source.XML.HasChild("Position")) { Sprite.Position = source.XML.ChildPosition("Position"); } //Start Animation if (source.XML.HasAttr("start")) { Sprite.Play(source.XML.Attr("start")); } } Sources.Add(source); }
private void ApplyToSprite(Sprite sprite, XmlElement xml) { float masterDelay = xml.AttrFloat("delay", 0); //Build Animations foreach (XmlElement anim in xml.GetElementsByTagName("Anim")) { Chooser <string> into; if (anim.HasAttr("goto")) { into = Chooser <string> .FromString <string>(anim.Attr("goto")); } else { into = null; } if (anim.HasAttr("frames")) { sprite.Add(anim.Attr("id"), anim.Attr("path", ""), anim.AttrFloat("delay", masterDelay), into, Calc.ReadCSVIntWithTricks(anim.Attr("frames"))); } else { sprite.Add(anim.Attr("id"), anim.Attr("path", ""), anim.AttrFloat("delay", masterDelay), into); } } //Build Loops foreach (XmlElement loop in xml.GetElementsByTagName("Loop")) { if (loop.HasAttr("frames")) { sprite.AddLoop(loop.Attr("id"), loop.Attr("path", ""), loop.AttrFloat("delay", masterDelay), Calc.ReadCSVIntWithTricks(loop.Attr("frames"))); } else { sprite.AddLoop(loop.Attr("id"), loop.Attr("path", ""), loop.AttrFloat("delay", masterDelay)); } } //Origin if (xml.HasChild("Center")) { sprite.CenterOrigin(); sprite.Justify = new Vector2(.5f, .5f); } else if (xml.HasChild("Justify")) { sprite.JustifyOrigin(xml.ChildPosition("Justify")); sprite.Justify = xml.ChildPosition("Justify"); } else if (xml.HasChild("Origin")) { sprite.Origin = xml.ChildPosition("Origin"); } //Position if (xml.HasChild("Position")) { sprite.Position = xml.ChildPosition("Position"); } //Start Animation if (xml.HasAttr("start")) { sprite.Play(xml.Attr("start")); } }