public StudioScene(Viewport viewport) : base(viewport) { _drawingBook = new DockBook(viewport); Root = _drawingBook; new StudioController(this); }
public DrawingScene(Viewport viewport) : base(viewport) { Camera.SetViewDirection(ViewDirection.Standard); _controller = new DrawingController(this); EnableViewInteractor = true; }
public Plot3dScene(Viewport viewport) : base(viewport) { Name = "Plot 3D"; TestAxes3D axes = new TestAxes3D(); RenderList.AddActor(axes); PrimaryInteractor = new PlotInteractor(this); Camera.SetViewDirection(ViewDirection.Standard); new PlotController(this); }
public Plot2dScene(Viewport viewport) : base(viewport) { Name = "Plot 2D"; TestAxes2D axes = new TestAxes2D(); RenderList.AddActor(axes); Camera.Projection = Projection.Parallel; PrimaryInteractor = new PlotInteractor(this); Use2dInteraction = true; Camera.SetViewDirection(ViewDirection.Front); new PlotController(this); }
public MwxScene(Viewport viewport) : base(viewport) { Name = "Mwx"; var mwxDemo = new MwxDemo() { Name = "Object Name", Description = "This is the description" }; var propPanel = new PropertyPanel(mwxDemo); var pane = new OverlayPane(propPanel); RenderList.AddOverlay(pane); pane.Origin = new MonoWorks.Base.Coord(200, 200); }
public ViewportAdapter() : base() { InitializeContexts(); this.DoubleBuffered = false; // create the tooltip _toolTip = new ToolTip(); _toolTip.SetToolTip(this, ""); Viewport = new Viewport(this); InitializeGL(); }
public CardScene(Viewport viewport) : base(viewport) { Name = "Cards"; Mwx = new MwxSource(ResourceHelper.GetStream("cards.mwx")); var book = Mwx.Get<CardBook>("Book"); RenderList.AddActor(book); book.ComputeGeometry(); var interactor = new CardInteractor<DemoCard>(this) { CardBook = book }; PrimaryInteractor = interactor; interactor.EditInteractor = new SingleActorInteractor<DemoCard>(this); var sceneInfo = new SceneInfoOverlay(this); RenderList.AddOverlay(sceneInfo); }
public Scene(Viewport viewport) { Viewport = viewport; Camera = new Camera(this); RenderManager = new RenderManager(); // initialize the interactors ViewInteractor = new ViewInteractor(this); OverlayInteractor = new OverlayInteractor(this); EnableViewInteractor = true; Animator = new Animator(this); ViewportOffset = new Coord(); }
public DockSpace(Viewport viewport) : base(viewport) { foreach (var side in Enum.GetValues(typeof(Side))) { var overlay = new OverlayPane(); _gutterOverlays[(Side)side] = overlay; RenderList.AddOverlay(overlay); } // create the gutters _gutters[Side.E] = new Stack(Orientation.Vertical) { Padding = 0 }; _gutters[Side.S] = new Stack(Orientation.Horizontal) { Padding = 0 }; _gutters[Side.W] = new Stack(Orientation.Vertical) { Padding = 0 }; _gutters[Side.N] = new Stack(Orientation.Horizontal) { Padding = 0 }; foreach (var side in Enum.GetValues(typeof(Side))) _gutterOverlays[(Side)side].Control = _gutters[(Side)side]; EnableViewInteractor = false; PrimaryInteractor = new DockInteractor(this); }
public ControlsScene(Viewport viewport) : base(viewport) { Name = "Controls"; // add an ActorInteractor to the viewport PrimaryInteractor = new ActorInteractor(this); // load the mwx file var mwx = new MwxSource(ResourceHelper.GetStream("demo.mwx")); // northeast buttons var cornerButtons = new CornerButtons(Corner.NE); // cornerButtons.Image1 = Image.GetIcon("apply", 22); cornerButtons.Action1 += delegate(object sender, EventArgs e) { Console.WriteLine("clicked apply"); }; // cornerButtons.Image2 = Image.GetIcon("cancel", 22); cornerButtons.Action2 += delegate(object sender, EventArgs e) { Console.WriteLine("clicked cancel"); }; var cornerAnchor = new AnchorPane(cornerButtons, AnchorLocation.NE); RenderList.AddOverlay(cornerAnchor); // northwest buttons cornerButtons = new CornerButtons(Corner.NW); // cornerButtons.Image1 = Image.GetIcon("zoom-in", 22); cornerButtons.Action1 += delegate(object sender, EventArgs e) { Console.WriteLine("clicked zoom-in"); }; // cornerButtons.Image2 = Image.GetIcon("zoom-out", 22); cornerButtons.Action2 += delegate(object sender, EventArgs e) { Console.WriteLine("clicked zoom-out"); }; cornerAnchor = new AnchorPane(cornerButtons, AnchorLocation.NW); RenderList.AddOverlay(cornerAnchor); // east control stack var stack = new Stack(); stack.Orientation = Orientation.Vertical; var image = new Image(ResourceHelper.GetStream("plugin.png")); // var image = Image.GetIcon("apply", 48); var button = new Button("Apply", image) { ButtonStyle = ButtonStyle.ImageOverLabel }; button.Clicked += delegate(object sender, EventArgs e) { Console.WriteLine("clicked apply"); }; stack.AddChild(button); // image = Image.GetIcon("cancel", 48); button = new Button("Cancel", image) { ButtonStyle = ButtonStyle.ImageOverLabel }; button.Clicked += delegate(object sender, EventArgs e) { Console.WriteLine("clicked cancel"); }; stack.AddChild(button); var menuBox = new MenuBox(); menuBox.Parse("One,Two,Three,Four"); stack.AddChild(menuBox); var toolAnchor = new AnchorPane(stack, AnchorLocation.E); RenderList.AddOverlay(toolAnchor); // the controls dialog var controlsDialog = mwx.Get<Dialog>("controls-dialog"); // attach the slider to its value label var slider = mwx.Get<Slider>("slider"); var sliderValue = mwx.Get<Label>("sliderValue"); sliderValue.Body = slider.Value.ToString("##.##"); slider.ValueChanged += delegate(object sender, DoubleChangedEvent evt) { sliderValue.Body = evt.NewValue.ToString("##.##"); }; // attach the ForceStep checkbox to the slider var forceStepCheck = mwx.Get<CheckBox>("forceStepCheck"); forceStepCheck.CheckChanged += delegate(object sender, BoolChangedEvent evt) { slider.ForceStep = evt.NewValue; }; // floating toolbar var toolbar = new ToolBar(); toolbar.Orientation = Orientation.Vertical; toolbar.ButtonStyle = ButtonStyle.ImageNextToLabel; // image = Image.GetIcon("controls-dialog", 48); button = new Button("General Controls", image); button.Clicked += delegate(object sender, EventArgs e) { ShowModal(controlsDialog); }; toolbar.AddChild(button); // the progress dialog var progressDialog = mwx.Get<Dialog>("progress-dialog"); // attach the slider to the progress bars var progressSlider = mwx.Get<Slider>("progressSlider"); var progressBarH = mwx.Get<ProgressBar>("progressBarH"); var progressBarV = mwx.Get<ProgressBar>("progressBarV"); var progressDial = mwx.Get<ProgressDial>("progressDial"); progressBarH.Value = progressSlider.Value; progressBarV.Value = progressSlider.Value; progressDial.Value = progressSlider.Value; progressSlider.ValueChanged += delegate(object sender, DoubleChangedEvent evt) { progressBarH.Value = progressSlider.Value; progressBarV.Value = progressSlider.Value; progressDial.Value = progressSlider.Value; }; image = new Image(ResourceHelper.GetStream("radial-progress.png")); button = new Button("Progress Indicators", image); button.Clicked += delegate(object sender, EventArgs e) { ShowModal(progressDialog); }; toolbar.AddChild(button); // the tree view dialog var treeDialog = mwx.Get<Dialog>("tree-dialog"); image = new Image(ResourceHelper.GetStream("view-tree.png")); button = new Button("Tree View", image); button.Clicked += delegate(object sender, EventArgs e) { ShowModal(treeDialog); }; toolbar.AddChild(button); var toolActor = new ActorPane(toolbar); toolActor.Normal = new Vector(0, -1, 0); RenderList.AddActor(toolActor); toolActor.ComputeGeometry(); // the ring bar var ringBar = mwx.Get<RingBar>("ring-bar"); toolActor = new ActorPane(ringBar); toolActor.Normal = new Vector(1, 0, 0); toolActor.Origin.Y = -192; toolActor.XAxis = new Vector(0, 1, 0); RenderList.AddActor(toolActor); toolActor.ComputeGeometry(); mwx.Get<RingButton>("forward-button").Clicked += delegate { Console.WriteLine("forward pushed"); }; mwx.Get<RingButton>("backward-button").Clicked += delegate { Console.WriteLine("backward pushed"); }; mwx.Get<RingButton>("play-button").Clicked += delegate { Console.WriteLine("play pushed"); }; mwx.Get<RingButton>("pause-button").Clicked += delegate { Console.WriteLine("pause pushed"); }; var sceneInfo = new SceneInfoOverlay(this); RenderList.AddOverlay(sceneInfo); Camera.SetViewDirection(ViewDirection.Standard); }
public ViewportAdapter(QWidget parent) : base(parent) { Viewport = new Viewport(this); SetMouseTracking(true); GrabKeyboard(); }
public DrawingScene(Viewport viewport, Drawing drawing) : this(viewport) { Drawing = drawing; }
public DockStack(Viewport viewport) : base(viewport) { }
public SceneContainer(Viewport viewport) : base(viewport) { }
public DockContainer(Viewport viewport) : base(viewport) { }