public IOSAudioProcessor()
        {
            var inputComponent = AudioComponent.FindNextComponent(
                null,
                new AudioComponentDescription
                {
                    ComponentFlags = 0,
                    ComponentFlagsMask = 0,
                    ComponentManufacturer = AudioComponentManufacturerType.Apple,
                    ComponentSubType = (int)AudioTypeOutput.Remote,
                    ComponentType = AudioComponentType.Output
                });

            recorder = inputComponent.CreateAudioUnit();
            recorder.SetEnableIO(true, AudioUnitScopeType.Input, inputBus);
            recorder.SetEnableIO(false, AudioUnitScopeType.Output, outputBus);

            var audioFormat = new AudioStreamBasicDescription
                {
                    SampleRate = StudentDemo.Globals.SAMPLERATE,
                    Format = AudioFormatType.LinearPCM,
                    FormatFlags = AudioFormatFlags.IsSignedInteger | AudioFormatFlags.IsPacked,
                    FramesPerPacket = 1,
                    ChannelsPerFrame = 1,
                    BitsPerChannel = 16,
                    BytesPerPacket = 2,
                    BytesPerFrame = 2
                };

            recorder.SetAudioFormat(audioFormat, AudioUnitScopeType.Output, inputBus);
            recorder.SetAudioFormat(audioFormat, AudioUnitScopeType.Input, outputBus);

            recorder.SetInputCallback(AudioInputCallBack, AudioUnitScopeType.Global, inputBus);

            // TODO: Disable buffers (requires interop)
            aBuffer = new AudioBuffer
                {
                    NumberChannels = 1,
                    DataByteSize = 512 * 2,
                    Data = System.Runtime.InteropServices.Marshal.AllocHGlobal(512 * 2)
                };
        }
        void prepareAudioUnit()
        {
            // Getting the RemoteUI AudioComponent
            _component = AudioComponent.FindComponent(AudioTypeOutput.Remote);
           
            // Getting Audiounit
            _audioUnit = AudioUnit.CreateInstance(_component);

            // setting AudioStreamBasicDescription
            int AudioUnitSampleTypeSize;
            if (MonoTouch.ObjCRuntime.Runtime.Arch == MonoTouch.ObjCRuntime.Arch.SIMULATOR)
            {
                AudioUnitSampleTypeSize = sizeof(float);
            }
            else
            {
                AudioUnitSampleTypeSize = sizeof(int);
            }
            AudioStreamBasicDescription audioFormat = new AudioStreamBasicDescription()
            {
                SampleRate = _sampleRate,
                Format = AudioFormatType.LinearPCM,
                //kAudioFormatFlagsAudioUnitCanonical = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagsNativeEndian | kAudioFormatFlagIsPacked | kAudioFormatFlagIsNonInterleaved | (kAudioUnitSampleFractionBits << kLinearPCMFormatFlagsSampleFractionShift),
                FormatFlags = (AudioFormatFlags)((int)AudioFormatFlags.IsSignedInteger | (int)AudioFormatFlags.IsPacked | (int)AudioFormatFlags.IsNonInterleaved | (int)(kAudioUnitSampleFractionBits << (int)AudioFormatFlags.LinearPCMSampleFractionShift)),
                ChannelsPerFrame = 2,
                BytesPerPacket = AudioUnitSampleTypeSize,
                BytesPerFrame = AudioUnitSampleTypeSize,
                FramesPerPacket = 1,
                BitsPerChannel = 8 * AudioUnitSampleTypeSize,
                Reserved = 0
            };
            _audioUnit.SetAudioFormat(audioFormat, AudioUnitScopeType.Input, 0);            

            // setting callback
            if (MonoTouch.ObjCRuntime.Runtime.Arch == MonoTouch.ObjCRuntime.Arch.SIMULATOR)
                _audioUnit.RenderCallback += new EventHandler<AudioUnitEventArgs>(simulator_callback);
            else
                _audioUnit.RenderCallback += new EventHandler<AudioUnitEventArgs>(device_callback);
        }
		public void InitializeAUGraph ()
		{
			Debug.Print ("Initialize");

			LoadFiles ();

			graph = new AUGraph ();

			// create two AudioComponentDescriptions for the AUs we want in the graph

			// output unit
			var outputNode = graph.AddNode (AudioComponentDescription.CreateOutput (AudioTypeOutput.Remote));

			// mixer node
			var mixerNode = graph.AddNode (AudioComponentDescription.CreateMixer (AudioTypeMixer.MultiChannel));

			// connect a node's output to a node's input
			if (graph.ConnnectNodeInput (mixerNode, 0, outputNode, 0) != AUGraphError.OK)
				throw new ApplicationException ();

			// open the graph AudioUnits are open but not initialized (no resource allocation occurs here)
			if (graph.TryOpen () != 0)
				throw new ApplicationException ();

			mixer = graph.GetNodeInfo (mixerNode);

			// set bus count
			const uint numbuses = 2;

			Debug.Print ("Set input bus count {0}", numbuses);

			if (mixer.SetElementCount (AudioUnitScopeType.Input, numbuses) != AudioUnitStatus.OK)
				throw new ApplicationException ();

			AudioStreamBasicDescription desc;

			for (uint i = 0; i < numbuses; ++i) {
				// setup render callback
				if (graph.SetNodeInputCallback (mixerNode, i, HandleRenderDelegate) != AUGraphError.OK)
					throw new ApplicationException ();

				// set input stream format to what we want
				desc = mixer.GetAudioFormat (AudioUnitScopeType.Input, i);
				//desc.ChangeNumberChannels(2, false);
				desc.SampleRate = GraphSampleRate;

				mixer.SetAudioFormat (desc, AudioUnitScopeType.Input, i);
			}

			// set output stream format to what we want
			desc = mixer.GetAudioFormat (AudioUnitScopeType.Output);

			//desc.ChangeNumberChannels(2, false);
			desc.SampleRate = GraphSampleRate;

			mixer.SetAudioFormat (desc, AudioUnitScopeType.Output);

			// now that we've set everything up we can initialize the graph, this will also validate the connections
			if (graph.Initialize () != AUGraphError.OK)
				throw new ApplicationException ();
		}			
        void prepareAudioUnit()
        {
            // AudioSession
            AudioSession.Initialize();
            AudioSession.SetActive(true);
            AudioSession.Category = AudioSessionCategory.PlayAndRecord;
            AudioSession.PreferredHardwareIOBufferDuration = 0.01f;            

            // Getting a RemoteUI AudioUni AudioComponent
            _component = AudioComponent.FindComponent(AudioTypeOutput.Remote);

            // Getting Audiounit
            _audioUnit = AudioUnit.CreateInstance(_component);

            // turning on microphone
            _audioUnit.SetEnableIO(true,
                AudioUnitScopeType.Input,
                1 // Remote Input
                );

            // setting AudioStreamBasicDescription
            int AudioUnitSampleTypeSize = (MonoTouch.ObjCRuntime.Runtime.Arch == MonoTouch.ObjCRuntime.Arch.SIMULATOR) ? sizeof(float) : sizeof(uint);
            AudioStreamBasicDescription audioFormat = new AudioStreamBasicDescription()
            {
                SampleRate = _sampleRate,
                Format = AudioFormatType.LinearPCM,
                //kAudioFormatFlagsAudioUnitCanonical = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagsNativeEndian | kAudioFormatFlagIsPacked | kAudioFormatFlagIsNonInterleaved | (kAudioUnitSampleFractionBits << kLinearPCMFormatFlagsSampleFractionShift),
                FormatFlags = (AudioFormatFlags)((int)AudioFormatFlags.IsSignedInteger | (int)AudioFormatFlags.IsPacked | (int)AudioFormatFlags.IsNonInterleaved | (int)(kAudioUnitSampleFractionBits << (int)AudioFormatFlags.LinearPCMSampleFractionShift)),
                ChannelsPerFrame = 2,
                BytesPerPacket = AudioUnitSampleTypeSize,
                BytesPerFrame = AudioUnitSampleTypeSize,
                FramesPerPacket = 1,
                BitsPerChannel = 8 * AudioUnitSampleTypeSize,
                Reserved = 0
            };
            _audioUnit.SetAudioFormat(audioFormat, 
                AudioUnitScopeType.Input, 
                0 // Remote output
                );
            _audioUnit.SetAudioFormat(audioFormat, 
                AudioUnitScopeType.Output, 
                1 // Remote input
                );

            // setting callback
            if (MonoTouch.ObjCRuntime.Runtime.Arch == MonoTouch.ObjCRuntime.Arch.SIMULATOR)
                _audioUnit.RenderCallback += new EventHandler<AudioUnitEventArgs>(simulator_callback);
            else
                _audioUnit.RenderCallback += new EventHandler<AudioUnitEventArgs>(device_callback);

            // initialize
            _audioUnit.Initialize();
        }
Exemple #5
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        private void startTalking(UdpClient audioCaller)
        {
            //Stop old recording session

            //Generate new WaveFormat
            //    recorder.WaveFormat = new WaveFormat(16000, 16, 1);
            //    recorder.BufferMilliseconds = 50;
            //    recorder.DataAvailable += SendAudio; //Add event to SendAudio

            //			recorder = new InputAudioQueue (playerFormat);
            //
            //
            //			for (int i = 0; i < BUFFERCOUNT; i++) {
            //				IntPtr aBUff;
            //				//recorder.AllocateBuffer (AUDIOBUFFERSIZE, out aBUff);
            //				byteSize = AUDIOBUFFERSIZE * playerFormat.BytesPerPacket;
            //				recorder.AllocateBufferWithPacketDescriptors (byteSize, AUDIOBUFFERSIZE, out aBUff);
            //				recorder.EnqueueBuffer (aBUff, byteSize, null);
            //				Console.WriteLine ("Buffer allocated, enqueueing");
            //			}

            //New stuffs

            var inputComponent = AudioComponent.FindNextComponent(
                null,
                new AudioComponentDescription
                {
                    ComponentFlags = 0,
                    ComponentFlagsMask = 0,
                    ComponentManufacturer = AudioComponentManufacturerType.Apple,
                    ComponentSubType = (int)AudioTypeOutput.Remote,
                    ComponentType = AudioComponentType.Output
                });

            recorder = inputComponent.CreateAudioUnit();
            recorder.SetEnableIO(true, AudioUnitScopeType.Input, inputBus);
            recorder.SetEnableIO(false, AudioUnitScopeType.Output, outputBus);

            var audioFormat = new AudioStreamBasicDescription
                {
                    SampleRate = Globals.SAMPLERATE,
                    Format = AudioFormatType.LinearPCM,
                    FormatFlags = AudioFormatFlags.IsSignedInteger | AudioFormatFlags.IsPacked,
                    FramesPerPacket = 1,
                    ChannelsPerFrame = 1,
                    BitsPerChannel = 16,
                    BytesPerPacket = 2,
                    BytesPerFrame = 2
                };

            recorder.SetAudioFormat(audioFormat, AudioUnitScopeType.Output, inputBus);
            recorder.SetAudioFormat(audioFormat, AudioUnitScopeType.Input, outputBus);

            recorder.SetInputCallback(AudioInputCallBack, AudioUnitScopeType.Global, inputBus);

            // TODO: Disable buffers (requires interop)
            aBuffer = new AudioBuffer
                {
                    NumberChannels = 1,
                    DataByteSize = 512 * 2,
                    Data = System.Runtime.InteropServices.Marshal.AllocHGlobal(512 * 2)
                };
            isTalking = true;
            //recorder.InputCompleted += SendAudio;
            //recorder.Start ();

            recorder.Initialize ();
            recorder.Start ();
        }
		void StreamPropertyListenerProc (object sender, PropertyFoundEventArgs args)
		{
			if (args.Property == AudioFileStreamProperty.DataFormat) {
				dataFormat = audioFileStream.DataFormat;
				return;
			}

			if (args.Property != AudioFileStreamProperty.ReadyToProducePackets) 
				return;

			if (audioQueue != null) {
				// TODO: Dispose
				throw new NotImplementedException ();
			}

			audioQueue = new OutputAudioQueue (dataFormat);
			audioQueue.OutputCompleted += HandleOutputCompleted;

			AudioQueueStatus status;
			aqTap = audioQueue.CreateProcessingTap (TapProc, AudioQueueProcessingTapFlags.PreEffects, out status);
			if (status != AudioQueueStatus.Ok)
				throw new ApplicationException ("Could not create AQ tap");

			// create an augraph to process in the tap. needs to convert from tapFormat to effect format and back
			/* note: this is invalidname's recipe to do an in-place effect when a format conversion is needed
			before and after the effect, usually because effects want floats, and everything else in iOS
			core audio works with ints (or, in rare cases, fixed-point).
			the graph looks like this:
			[render-callback] -> [converter] -> [effect] -> [converter] -> [generic-output]
			prior to calling AudioUnitRender() on generic-output the ioData to a pointer that render-callback
			knows about, and NULLs the ioData provided to AudioUnitRender(). the NULL tells generic-output to
			pull from its upstream units (ie, the augraph), and copying off the ioData pointer allows the
			render-callback	to provide it to the front of the stream. in some locales, this kind of shell game
			is described as "batshit crazy", but it seems to work pretty well in practice.
			*/

			auGraph = new AUGraph ();
			auGraph.Open ();
			var effectNode = auGraph.AddNode (AudioComponentDescription.CreateConverter (AudioTypeConverter.NewTimePitch));
			effectUnit = auGraph.GetNodeInfo (effectNode);

			var convertToEffectNode = auGraph.AddNode (AudioComponentDescription.CreateConverter (AudioTypeConverter.AU));
			var convertToEffectUnit = auGraph.GetNodeInfo (convertToEffectNode);

			var convertFromEffectNode = auGraph.AddNode (AudioComponentDescription.CreateConverter (AudioTypeConverter.AU));
			var convertFromEffectUnit = auGraph.GetNodeInfo (convertFromEffectNode);

			var genericOutputNode = auGraph.AddNode (AudioComponentDescription.CreateOutput (AudioTypeOutput.Generic));
			genericOutputUnit = auGraph.GetNodeInfo (genericOutputNode);

			// set the format conversions throughout the graph
			var effectFormat = effectUnit.GetAudioFormat (AudioUnitScopeType.Output);
			var tapFormat = aqTap.ProcessingFormat;

			convertToEffectUnit.SetAudioFormat (tapFormat, AudioUnitScopeType.Input);
			convertToEffectUnit.SetAudioFormat (effectFormat, AudioUnitScopeType.Output);

			convertFromEffectUnit.SetAudioFormat (effectFormat, AudioUnitScopeType.Input);
			convertFromEffectUnit.SetAudioFormat (tapFormat, AudioUnitScopeType.Output);

			genericOutputUnit.SetAudioFormat (tapFormat, AudioUnitScopeType.Input);
			genericOutputUnit.SetAudioFormat (tapFormat, AudioUnitScopeType.Output);

			// set maximum fames per slice higher (4096) so we don't get kAudioUnitErr_TooManyFramesToProcess
			const uint maxFramesPerSlice = 4096;
			if (convertToEffectUnit.SetMaximumFramesPerSlice (maxFramesPerSlice, AudioUnitScopeType.Global) != AudioUnitStatus.OK)
				throw new ApplicationException ();
			if (effectUnit.SetMaximumFramesPerSlice (maxFramesPerSlice, AudioUnitScopeType.Global) != AudioUnitStatus.OK)
				throw new ApplicationException ();
			if (convertFromEffectUnit.SetMaximumFramesPerSlice (maxFramesPerSlice, AudioUnitScopeType.Global) != AudioUnitStatus.OK)
				throw new ApplicationException ();
			if (genericOutputUnit.SetMaximumFramesPerSlice (maxFramesPerSlice, AudioUnitScopeType.Global) != AudioUnitStatus.OK)
				throw new ApplicationException ();

			// connect the nodes
			auGraph.ConnnectNodeInput (convertToEffectNode, 0, effectNode, 0);
			auGraph.ConnnectNodeInput (effectNode, 0, convertFromEffectNode, 0);
			auGraph.ConnnectNodeInput (convertFromEffectNode, 0, genericOutputNode, 0);

			// set up the callback into the first convert unit
			if (convertToEffectUnit.SetRenderCallback (ConvertInputRenderCallback, AudioUnitScopeType.Global) != AudioUnitStatus.NoError)
				throw new ApplicationException ();

			var res = auGraph.Initialize ();
			if (res != AUGraphError.OK)
				throw new ApplicationException ();
		}
        void prepareAudioUnit()
        {
            // creating an AudioComponentDescription of the RemoteIO AudioUnit
            AudioComponentDescription cd = new AudioComponentDescription()
            {
                componentType = AudioComponentDescription.AudioComponentType.kAudioUnitType_Output,
                componentSubType = AudioComponentDescription.AudioComponentSubType.kAudioUnitSubType_RemoteIO,
                componentManufacturer = AudioComponentDescription.AudioComponentManufacturerType.kAudioUnitManufacturer_Apple,
                componentFlags = 0,
                componentFlagsMask = 0
            };

            // Getting AudioComponent using the audio component description
            _audioComponent = AudioComponent.FindComponent(cd);

            // creating an audio unit instance
            _audioUnit = AudioUnit.CreateInstance(_audioComponent);

            // setting audio format
            _audioUnit.SetAudioFormat(_dstFormat, 
                AudioUnit.AudioUnitScopeType.kAudioUnitScope_Input, 
                0 // Remote Output
                );            

            // setting callback method
            _audioUnit.RenderCallback += new EventHandler<AudioUnitEventArgs>(_audioUnit_RenderCallback);

            _audioUnit.Initialize();
        }
        void prepareAudioUnit()
        {
            // Getting Remote AudioComponent output
            _audioComponent = AudioComponent.FindComponent(AudioTypeOutput.Remote);

            // creating an audio unit instance
            _audioUnit = AudioUnit.CreateInstance(_audioComponent);

            // setting audio format
            _audioUnit.SetAudioFormat(_dstFormat, 
                AudioUnitScopeType.Input, 
                0 // Remote Output
                );            

            // setting callback method
            _audioUnit.RenderCallback += new EventHandler<AudioUnitEventArgs>(_audioUnit_RenderCallback);

            _audioUnit.Initialize();
        }
Exemple #9
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        public AudioVoice(AudioEngine engine, SoundEffectInstance effectInstance, WaveFormat desiredFormat)
        {
            if (engine == null) throw new ArgumentNullException("engine");
            if (desiredFormat == null) throw new ArgumentNullException("desiredFormat");

            audioEngine = engine;
            soundEffectInstance = effectInstance;
            waveFormat = desiredFormat;
            BusIndexMixer = uint.MaxValue;

            if (desiredFormat.BitsPerSample != 16)
                throw new AudioSystemInternalException("Invalid Audio Format. " + desiredFormat.BitsPerSample + " bits by sample is not supported.");

            lock (StaticMembersLock)
            {
                if (nbOfInstances == 0)
                {
                    // Create the Audio Graph
                    audioGraph = new AUGraph();

                    // Open the graph (does not initialize it yet)
                    audioGraph.Open();
                    
                    // Create the AudioComponentDescrition corresponding to the IO Remote output and MultiChannelMixer 
                    var remoteInOutComponentDesc = AudioComponentDescription.CreateOutput(AudioTypeOutput.Remote);
                    var mixerMultiChannelComponentDesc = AudioComponentDescription.CreateMixer(AudioTypeMixer.MultiChannel);
                    var mixer3DComponentDesc = AudioComponentDescription.CreateMixer(AudioTypeMixer.Spacial);

                    // Add the Audio Unit nodes to the AudioGraph
                    var outputUnitNodeId = audioGraph.AddNode(remoteInOutComponentDesc);
                    var idChannelMixerNode = audioGraph.AddNode(mixerMultiChannelComponentDesc);
                    var id3DMixerNode = audioGraph.AddNode(mixer3DComponentDesc);

                    // Connect the nodes together
                    CheckGraphError(audioGraph.ConnnectNodeInput(idChannelMixerNode, 0, outputUnitNodeId, 0), "Connection of the graph node failed.");
                    CheckGraphError(audioGraph.ConnnectNodeInput(id3DMixerNode, 0, idChannelMixerNode, MaxNumberOfTracks), "Connection of the graph node failed.");

                    // Get the MixerUnit objects
                    unitChannelMixer = audioGraph.GetNodeInfo(idChannelMixerNode);
                    unit3DMixer = audioGraph.GetNodeInfo(id3DMixerNode);
                    
                    // Set the mixers' output formats (the stream format is propagated along the linked input during the graph initialization)
                    var desiredSampleRate = (engine.AudioSampleRate != 0) ? engine.AudioSampleRate : AudioUnitOutputSampleRate;
                    unit3DMixer.SetAudioFormat(CreateLinear16BitsPcm(2, desiredSampleRate), AudioUnitScopeType.Output);
                    unitChannelMixer.SetAudioFormat(CreateLinear16BitsPcm(2, desiredSampleRate), AudioUnitScopeType.Output);

                    // set the element count to the max number of possible tracks before initializing the audio graph
                    CheckUnitStatus(unitChannelMixer.SetElementCount(AudioUnitScopeType.Input, MaxNumberOfTracks+1), string.Format("Failed to set element count on ChannelMixer [{0}]", MaxNumberOfTracks+1)); // +1 for the 3DMixer output
                    CheckUnitStatus(unit3DMixer.SetElementCount(AudioUnitScopeType.Input, MaxNumberOfTracks), string.Format("Failed to set element count on 3DMixer [{0}]", MaxNumberOfTracks));

                    // set a null renderer callback to the channel and 3d mixer input bus
                    for (uint i = 0; i < MaxNumberOfTracks; i++)
                    {
                        CheckUnitStatus((AudioUnitStatus)SetInputRenderCallbackToNull(unit3DMixer.Handle, i), "Failed to set the render callback");
                        CheckUnitStatus((AudioUnitStatus)SetInputRenderCallbackToNull(unitChannelMixer.Handle, i), "Failed to set the render callback");
                    }
                    
                    // Initialize the graph (validation of the topology)
                    CheckGraphError(audioGraph.Initialize(), "The audio graph initialization failed.");

                    // Start audio rendering
                    CheckGraphError(audioGraph.Start(), "Audio Graph could not start.");

                    // disable all the input bus at the beginning
                    for (uint i = 0; i < MaxNumberOfTracks; i++)
                    {
                        CheckUnitStatus(unitChannelMixer.SetParameter(AudioUnitParameterType.MultiChannelMixerEnable, 0f, AudioUnitScopeType.Input, i), "Failed to enable/disable the ChannelMixerInput.");
                        CheckUnitStatus(unit3DMixer.SetParameter((AudioUnitParameterType)_3DMixerParametersIds.Enable, 0f, AudioUnitScopeType.Input, i), "Failed to enable/disable the 3DMixerInput.");
                    }

                    // At initialization all UnitElement are available.
                    availableMixerBusIndices = new Queue<uint>();
                    for (uint i = 0; i < MaxNumberOfTracks; i++)
                        availableMixerBusIndices.Enqueue(i);
                }
                ++nbOfInstances;

                // Create a AudioDataRendererInfo for the sounds.
                pAudioDataRendererInfo = (AudioDataRendererInfo*)Utilities.AllocateClearedMemory(sizeof(AudioDataRendererInfo));
                pAudioDataRendererInfo->HandleChannelMixer = unitChannelMixer.Handle;
                pAudioDataRendererInfo->Handle3DMixer = unit3DMixer.Handle;
            }
        }
        void prepareAudioUnit()
        {
            // Creating AudioComponentDescription instance of RemoteIO Audio Unit
            var cd = new AudioComponentDescription()
            {
                componentType = AudioComponentDescription.AudioComponentType.kAudioUnitType_Output,
                componentSubType = AudioComponentDescription.AudioComponentSubType.kAudioUnitSubType_RemoteIO,
                componentManufacturer = AudioComponentDescription.AudioComponentManufacturerType.kAudioUnitManufacturer_Apple,
                componentFlags = 0,
                componentFlagsMask = 0
            };

            // Getting AudioComponent from the description
            _component = AudioComponent.FindComponent(cd);

            // Getting Audiounit
            _audioUnit = AudioUnit.CreateInstance(_component);

            // turning on microphone
            _audioUnit.SetEnableIO(true,
                AudioUnit.AudioUnitScopeType.kAudioUnitScope_Input,
                1 // Remote Input
                );

            // setting AudioStreamBasicDescription       
            var audioFormat = AudioUnitUtils.AUCanonicalASBD(44100.0, 2);            
            _audioUnit.SetAudioFormat(audioFormat,
                AudioUnit.AudioUnitScopeType.kAudioUnitScope_Input,
                0 // Remote output
                );            
            _audioUnit.SetAudioFormat(audioFormat,
                AudioUnit.AudioUnitScopeType.kAudioUnitScope_Output,
                1 // Remote input
                );

            // setting callback
            _audioUnit.RenderCallback += new EventHandler<AudioUnitEventArgs>(_audioUnit_RenderCallback);                
            // initialize
            _audioUnit.Initialize();
        }
        void prepareAudioUnit()
        {
            // AudioSession
            AudioSession.Initialize();
            AudioSession.SetActive(true);
            AudioSession.Category = AudioSessionCategory.PlayAndRecord;
            AudioSession.PreferredHardwareIOBufferDuration = 0.005f;            

            // Getting AudioComponent Remote output 
            _audioComponent = AudioComponent.FindComponent(AudioTypeOutput.Remote);

            // creating an audio unit instance
            _audioUnit = AudioUnit.CreateInstance(_audioComponent);

            // turning on microphone
            _audioUnit.SetEnableIO(true,
                AudioUnitScopeType.Input,
                1 // Remote Input
                );

            // setting audio format
            _audioUnit.SetAudioFormat(_dstFormat, 
                AudioUnitScopeType.Input, 
                0 // Remote Output
                );            
            _audioUnit.SetAudioFormat( AudioUnitUtils.AUCanonicalASBD(_sampleRate, 2),                  
                AudioUnitScopeType.Output,                     
                1 // Remote input                     
                );


            // setting callback method
            _audioUnit.RenderCallback += new EventHandler<AudioUnitEventArgs>(_audioUnit_RenderCallback);

            _audioUnit.Initialize();
            _audioUnit.Start();
        }
        void prepareAudioUnit()
        {
            // AudioSession
            AudioSession.Initialize();
            AudioSession.SetActive(true);
            AudioSession.Category = AudioSessionCategory.PlayAndRecord;
            AudioSession.PreferredHardwareIOBufferDuration = 0.005f;            

            // creating an AudioComponentDescription of the RemoteIO AudioUnit
            AudioComponentDescription cd = new AudioComponentDescription()
            {
                componentType = AudioComponentDescription.AudioComponentType.kAudioUnitType_Output,
                componentSubType = AudioComponentDescription.AudioComponentSubType.kAudioUnitSubType_RemoteIO,
                componentManufacturer = AudioComponentDescription.AudioComponentManufacturerType.kAudioUnitManufacturer_Apple,
                componentFlags = 0,
                componentFlagsMask = 0
            };

            // Getting AudioComponent using the audio component description
            _audioComponent = AudioComponent.FindComponent(cd);

            // creating an audio unit instance
            _audioUnit = AudioUnit.CreateInstance(_audioComponent);

            // turning on microphone
            _audioUnit.SetEnableIO(true,
                AudioUnit.AudioUnitScopeType.kAudioUnitScope_Input,
                1 // Remote Input
                );

            // setting audio format
            _audioUnit.SetAudioFormat(_dstFormat, 
                AudioUnit.AudioUnitScopeType.kAudioUnitScope_Input, 
                0 // Remote Output
                );            
            _audioUnit.SetAudioFormat( AudioUnitUtils.AUCanonicalASBD(_sampleRate, 2),                  
                AudioUnit.AudioUnitScopeType.kAudioUnitScope_Output,                     
                1 // Remote input                     
                );


            // setting callback method
            _audioUnit.RenderCallback += new EventHandler<AudioUnitEventArgs>(_audioUnit_RenderCallback);

            _audioUnit.Initialize();
            _audioUnit.Start();
        }
Exemple #13
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        void SetupRemoteIO()
        {
            AudioComponentDescription desc = new AudioComponentDescription ();
            desc.ComponentType = AudioComponentType.Output;
            desc.ComponentSubType = 0x72696f63;

            desc.ComponentManufacturer = AudioComponentManufacturerType.Apple;

            desc.ComponentFlags = 0;
            desc.ComponentFlagsMask = 0;

            var component = AudioComponent.FindNextComponent (null, desc);

            rioUnit = new AudioUnit (component);

            rioUnit.SetEnableIO (true, AudioUnitScopeType.Input, 1);
            rioUnit.SetRenderCallback (renderDelegate, AudioUnitScopeType.Input, 0);

            audioFormat = new AudioStreamBasicDescription();

            audioFormat.Format = AudioFormatType.LinearPCM;
            audioFormat.SampleRate = sampleRate;

            audioFormat.ChannelsPerFrame = 2;
            audioFormat.FramesPerPacket = 1;
            audioFormat.BitsPerChannel = 8 * sizeof(int);
            audioFormat.BytesPerPacket = sizeof(int);
            audioFormat.BytesPerFrame = sizeof(int);

            audioFormat.FormatFlags = AudioStreamBasicDescription.AudioFormatFlagsAudioUnitCanonical;

            rioUnit.SetAudioFormat (audioFormat, AudioUnitScopeType.Input, 0);
            rioUnit.SetAudioFormat (audioFormat, AudioUnitScopeType.Output, 1);
            rioUnit.Initialize ();

            unitCreated = true;

            FFTBufferManager = new FFTBufferManager (maxFPS, this);
            FFTBufferManager.Setup ();

            rioUnit.Start ();

            unitIsRunning = true;
        }
		void prepareAudioUnit ()
		{
			// AudioSession
			AudioSession.Initialize ();
			AudioSession.SetActive (true);
			AudioSession.Category = AudioSessionCategory.PlayAndRecord;
			AudioSession.PreferredHardwareIOBufferDuration = 0.005f;            

			// Getting AudioComponent Remote output 
			_audioComponent = AudioComponent.FindComponent (AudioTypeOutput.Remote);

			// creating an audio unit instance
			_audioUnit = new AudioUnit (_audioComponent);

			// turning on microphone
			_audioUnit.SetEnableIO (true,
                AudioUnitScopeType.Input,
                1 // Remote Input
			);

			// setting audio format
			_audioUnit.SetAudioFormat (_dstFormat, 
                AudioUnitScopeType.Input, 
                0 // Remote Output
			);  

			var format = AudioStreamBasicDescription.CreateLinearPCM (_sampleRate, bitsPerChannel: 32);
			format.FormatFlags = AudioStreamBasicDescription.AudioFormatFlagsAudioUnitCanonical;
			_audioUnit.SetAudioFormat (format, AudioUnitScopeType.Output, 1);

			// setting callback method
			_audioUnit.SetRenderCallback (_audioUnit_RenderCallback, AudioUnitScopeType.Global);

			_audioUnit.Initialize ();
			_audioUnit.Start ();
		}
        void prepareAudioUnit()
        {
            // Updated for deprecated AudioSession
            var session = AVAudioSession.SharedInstance();
            NSError error;

            if (session == null)
            {
                var alert = new UIAlertView("Session error", "Unable to create audio session", null, "Cancel");
                alert.Show();
                alert.Clicked += delegate
                {
                    alert.DismissWithClickedButtonIndex(0, true);
                    return;
                };
            }
            session.SetActive(true);
            session.SetCategory(AVAudioSessionCategory.PlayAndRecord);
            session.SetPreferredIOBufferDuration(0.005, out error);    

            // Getting AudioComponent Remote output 
            _audioComponent = AudioComponent.FindComponent(AudioTypeOutput.Remote);

            // creating an audio unit instance
            _audioUnit = new AudioUnit(_audioComponent);

            // turning on microphone
            _audioUnit.SetEnableIO(true,
                AudioUnitScopeType.Input,
                1 // Remote Input
            );

            // setting audio format
            _audioUnit.SetAudioFormat(_dstFormat, 
                AudioUnitScopeType.Input, 
                0 // Remote Output
            );  

            var format = AudioStreamBasicDescription.CreateLinearPCM(_sampleRate, bitsPerChannel: 32);
            format.FormatFlags = AudioStreamBasicDescription.AudioFormatFlagsNativeFloat;
            _audioUnit.SetAudioFormat(format, AudioUnitScopeType.Output, 1);

            // setting callback method
            _audioUnit.SetRenderCallback(_audioUnit_RenderCallback, AudioUnitScopeType.Global);

            _audioUnit.Initialize();
            _audioUnit.Start();
        }