public static Emitter[] GetAllEmitters() { Emitter[] emitterArray = new Emitter[mEmitters.Values.Count]; mEmitters.Values.CopyTo(emitterArray, 0); return emitterArray; }
public static void RemoveEmitter(Emitter emitter) { }
public static void AddEmitter(string emitterNameIdentifier, Emitter emitter) { mEmitters.Add(emitterNameIdentifier, emitter); }
public static void FireEmitter(Emitter emitter) { emitter.Fire(); }
public Particle(Emitter owner) : base(0,0) { mTexture = ResourceManager.GetTexture("pixel"); mOwner = owner; }