public MonoMacGameView (RectangleF frame, NSOpenGLContext context) : base(frame)
		{
			var attribs = new object [] {
				NSOpenGLPixelFormatAttribute.Accelerated,
				NSOpenGLPixelFormatAttribute.NoRecovery,
				NSOpenGLPixelFormatAttribute.DoubleBuffer,
				NSOpenGLPixelFormatAttribute.ColorSize, 24,
				NSOpenGLPixelFormatAttribute.DepthSize, 16 };

			pixelFormat = new NSOpenGLPixelFormat (attribs);

			if (pixelFormat == null)
				Console.WriteLine ("No OpenGL pixel format");

			// NSOpenGLView does not handle context sharing, so we draw to a custom NSView instead
			openGLContext = new NSOpenGLContext (pixelFormat, context);

			openGLContext.MakeCurrentContext ();

			// default the swap interval and displaylink
			SwapInterval = true;
			DisplaylinkSupported = true;

			// Look for changes in view size
			// Note, -reshape will not be called automatically on size changes because NSView does not export it to override 
			notificationProxy = NSNotificationCenter.DefaultCenter.AddObserver (NSView.GlobalFrameChangedNotification, HandleReshape);
		}
Exemple #2
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		public MyOpenGLView (RectangleF frame,NSOpenGLContext context) : base(frame)
		{
			var attribs = new object[] { NSOpenGLPixelFormatAttribute.Accelerated, NSOpenGLPixelFormatAttribute.NoRecovery, NSOpenGLPixelFormatAttribute.DoubleBuffer, NSOpenGLPixelFormatAttribute.ColorSize, 24, NSOpenGLPixelFormatAttribute.DepthSize, 16 };

			pixelFormat = new NSOpenGLPixelFormat (attribs);

			if (pixelFormat == null)
				Console.WriteLine ("No OpenGL pixel format");

			// NSOpenGLView does not handle context sharing, so we draw to a custom NSView instead
			openGLContext = new NSOpenGLContext (pixelFormat, context);

			openGLContext.MakeCurrentContext ();

			// Synchronize buffer swaps with vertical refresh rate
			openGLContext.SwapInterval = true;

			// Initialize our newly created view.
			InitGL ();

			SetupDisplayLink ();

			// Look for changes in view size
			// Note, -reshape will not be called automatically on size changes because NSView does not export it to override 
			notificationProxy = NSNotificationCenter.DefaultCenter.AddObserver (NSView.NSViewGlobalFrameDidChangeNotification, HandleReshape);
		}
		public MyOpenGLView (RectangleF frame, NSOpenGLContext context) : base(frame, context)
		{
			scene = new Scene();
			
			Resize += delegate {
				scene.ResizeGLScene(Bounds);	
			};
			
			Load += loader;
			
			UpdateFrame += delegate(object src, FrameEventArgs fea) {
				//Console.WriteLine("update " + fea.Time);	
			};
			
			RenderFrame += delegate(object src, FrameEventArgs fea) {
				scene.DrawGLScene();
			};
			
		}
Exemple #4
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		public GameWindow(Game game, RectangleF frame, NSOpenGLContext context) :
            this(game, frame)
		{
		}
 public GameWindow(RectangleF frame,NSOpenGLContext context)
     : base(frame)
 {
 }