Exemple #1
0
        public static Guy Create(GraphicsDevice graphics, ContentManager content, DebugLogger logger, Vector2 position)
        {
            var physics = new GuyPhysics(
                position,
                new Vector2(0, 0),
                SpriteWidth,
                SpriteHeight,
                logger);

            var states = new GuyStates(
                jumping:    new GuyJumpingState(new EasySprite(content.Load <Texture2D>("Guy-Jumping"))),
                hooray:     new GuyHoorayState(new EasySprite(content.Load <Texture2D>("Guy-Hooray"))),
                ducking:    new GuyDuckingState(new EasySprite(content.Load <Texture2D>("Guy-Ducking"))),
                idle:       new GuyIdleState(new EasySprite(content.Load <Texture2D>("Guy-Idle"))),
                cannonball: new GuyCannonballState(new EasySprite(content.Load <Texture2D>("Guy-Cannonball"))),
                running: new GuyRunningState(
                    new EasySpriteAnimation(content.Load <Texture2D>("Guy-Running"), 6, 2, 0.08f),
                    new EasySprite(content.Load <Texture2D>("Guy-Sliding"))),
                cannonballCrash: new GuyCannonballCrashState(
                    new EasySpriteAnimation(content.Load <Texture2D>("Guy-CannonballCrash"), 2, 1, 0.2f, canLoop: false)),
                cannonballCrashRecovery: new GuyCannonballCrashRecoveryState(
                    new EasySpriteAnimation(content.Load <Texture2D>("Guy-CannonballCrashRecovery"), 6, 1, 0.08f, canLoop: false)));

            var boundingBox = new BoundingBox(
                TextureFactory.Rectangle(graphics, SpriteWidth, SpriteHeight, Color.Blue, false),
                content.Load <SpriteFont>("Consolas"));

            return(new Guy(physics, states, logger, boundingBox));
        }
Exemple #2
0
 internal Guy(GuyPhysics physics, GuyStates states, ILogger logger, BoundingBox boundingBox)
 {
     Physics     = physics;
     States      = states;
     _state      = states.Idle;
     _logger     = logger;
     BoundingBox = boundingBox;
 }