Exemple #1
0
        private void OnCollisionStay(BoxCollider other)
        {
            #region
            ////colliding from above
            //if (!(Collider.Bottom < other.Top) && lastPosition.Y + Collider.Height <= other.Top)
            //{
            //}
            //// colliding from beneigh
            //else if (!(Collider.Top > other.Bottom) && lastPosition.Y >= other.Bottom)
            //{
            //}
            ////colliding from left or right
            //else
            //{
            //    if (!(other.GameObject is SideScrollPlayer) && !(other.GameObject is WeightedCompanionCube) && other.GameObject.Tag != "Ground")
            //        movement.ResetVelocityX();
            //    else if (other.GameObject is SideScrollPlayer)
            //        movement.Move(((SideScrollPlayer)other.GameObject).ViewDirection);
            //}
            #endregion
            if (!other.IsTrigger)
            {
                if (!(Collider.Bottom < other.Top) && lastPosition.Y + Collider.Height <= other.Top)
                {
                    if (isGrounded != true)
                    {
                        isGrounded = true;
                    }
                    if (Position.Y != other.GameObject.Position.Y - Collider.Height)
                    {
                        Position.Y = other.GameObject.Position.Y - Collider.Height;
                    }
                    if (movement.Velocity.Y != 0f)
                    {
                        movement.ResetVelocityY();
                    }
                }
                if (other.Contains(Collider))
                {
                    if (Position.Y != other.GameObject.Position.Y - Collider.Height)
                    {
                        Position.Y = other.GameObject.Position.Y - Collider.Height;
                    }
                }
            }

            if (other.GameObject is Portal)
            {
                float temp = movement.MoveForce;
                movement.MoveForce = 300;
                Teleport(other, movement);
                movement.MoveForce = temp;
            }
        }
Exemple #2
0
        private void OnCollisionStay(BoxCollider other)
        {
            if (!other.IsTrigger)
            {
                if (!(Collider.Bottom < other.Top) && (lastPosition.Y + Collider.Height <= other.Top) && isJumping == false)
                {
                    if (isGrounded != true)
                    {
                        isGrounded = true;
                    }
                    if (Position.Y > other.GameObject.Position.Y - Collider.Height)
                    {
                        Position.Y = other.GameObject.Position.Y - Collider.Height;
                    }
                    if (velocity.Y != 0f)
                    {
                        velocity.Y = 0f;
                    }
                }
                if (Position.Y > other.GameObject.Position.Y - Collider.Height)
                {
                    if (other.Contains(Collider) || Collider.CollidesWithTopOf(other))
                    {
                        Position.Y = other.GameObject.Position.Y - Collider.Height;
                    }
                }

                if (Collider.Bottom > other.Top && Collider.CollidesWithTopOf(other))
                {
                    //falling
                    if (velocity.Y > 0f)
                    {
                        if (Position.Y != other.GameObject.Position.Y - Collider.Height)
                        {
                            velocity.Y = -velocity.Y;
                        }
                    }
                }
                if (Collider.Top < other.Bottom && Collider.CollidesWithBottomOf(other))
                {
                    //rising
                    if (Position.Y != other.GameObject.Position.Y - Collider.Height)
                    {
                        Position.Y = other.GameObject.Position.Y - Collider.Height;
                    }
                }
            }
        }