private Initialize ( int width, int height ) : void | ||
width | int | |
height | int | |
Résultat | void |
public override void BeforeInitialize() { base.BeforeInitialize(); if (Game.GraphicsDeviceManager == null) { _window.Initialize( GraphicsDeviceManager.DefaultBackBufferWidth, GraphicsDeviceManager.DefaultBackBufferHeight); } else { var pp = Game.GraphicsDevice.PresentationParameters; _window.Initialize(pp); } }
public override void BeforeInitialize() { base.BeforeInitialize(); var gdm = Game.graphicsDeviceManager; if (gdm == null) { _window.Initialize(GraphicsDeviceManager.DefaultBackBufferWidth, GraphicsDeviceManager.DefaultBackBufferHeight); } else { var pp = Game.GraphicsDevice.PresentationParameters; _window.Initialize(pp.BackBufferWidth, pp.BackBufferHeight); if (gdm.IsFullScreen) { EnterFullScreen(); } } }
public override void BeforeInitialize() { _window.Initialize(Game.graphicsDeviceManager.PreferredBackBufferWidth, Game.graphicsDeviceManager.PreferredBackBufferHeight); base.BeforeInitialize(); #if (WINDOWS && DIRECTX) if (Game.graphicsDeviceManager.IsFullScreen) { EnterFullScreen(); } else { ExitFullScreen(); } #endif }
public override void BeforeInitialize() { var gdm = Game.graphicsDeviceManager; _window.Initialize(gdm.PreferredBackBufferWidth, gdm.PreferredBackBufferHeight); base.BeforeInitialize(); if (gdm.IsFullScreen) { EnterFullScreen(); } else { ExitFullScreen(); } }
public override void BeforeInitialize() { _window.Initialize(Game.graphicsDeviceManager.PreferredBackBufferWidth, Game.graphicsDeviceManager.PreferredBackBufferHeight); base.BeforeInitialize(); }
public override void BeforeInitialize() { _window.Initialize(); base.BeforeInitialize(); }