/// <summary> /// Instantiates a new camera at the specified location, with the specified size and zoom level. /// </summary> /// <param name="x">X location of the camera's display in pixels. Uses native, 1:1 resolution, ignores zoom.</param> /// <param name="y">Y location of the camera's display in pixels. Uses native, 1:1 resolution, ignores zoom.</param> /// <param name="width">The width of the camera display in pixels.</param> /// <param name="height">The height of the camera display in pixels.</param> /// <param name="zoom">The initial zoom level of the camera. A zoom level of 2 will make all pixels display at 2x resolution.</param> public FlxCamera(float x, float y, int width, int height, float zoom = 0) : base() { X = x; Y = y; Width = width; Height = height; Target = null; Deadzone = null; Scroll = new FlxPoint(); _point = new FlxPoint(); Bounds = null; screen = new FlxSprite(); screen.makeGraphic((uint) width, (uint) height, new Color(0, 0, 0, 0)); screen.setOriginToCorner(); //Buffer = (RenderTarget2D)screen.Pixels; BgColor = FlxG.bgColor; _color = Color.White; /* _flashBitmap = new Bitmap(buffer); _flashBitmap.x = -width*0.5; _flashBitmap.y = -height*0.5; _flashSprite = new Sprite(); */ zoom = Zoom; //sets the scale of flash sprite, which in turn loads flashoffset values /* _flashOffsetX = width*0.5*zoom; _flashOffsetY = height*0.5*zoom; _flashSprite.x = x + _flashOffsetX; _flashSprite.y = y + _flashOffsetY; _flashSprite.addChild(_flashBitmap); _flashRect = new Rectangle(0,0,width,height); _flashPoint = new Point(); */ fxFlashColor = Color.Black; fxFlashDuration = 0.0f; fxFlashComplete = null; fxFlashAlpha = 0.0f; fxFadeColor = Color.Black; fxFadeDuration = 0.0f; fxFadeComplete = null; fxFadeAlpha = 0.0f; fxShakeIntensity = 0.0f; fxShakeDuration = 0.0f; fxShakeComplete = null; fxShakeOffset = new FlxPoint(); fxShakeDirection = 0; //_fill = new BitmapData(width,height,true,0); // flx# //DefaultZoom = 1.0f; rotating = 0.0f; Zoom = zoom; FlashSprite = new FlxObject(); //BgColor = Color.Black; _fxHelperTexture = new Texture2D(FlxS.GraphicsDevice, 1, 1, false, SurfaceFormat.Color); _fxHelperTexture.SetData(new[] { Color.White }); _fillTexture = new Texture2D(FlxS.GraphicsDevice, 1, 1, false, SurfaceFormat.Color); _fillTexture.SetData(new[] { Color.White }); UpdateHelpers(); }
/// <summary> /// Instantiates a new camera at the specified location, with the specified size and zoom level. /// </summary> /// <param name="x">X location of the camera's display in pixels. Uses native, 1:1 resolution, ignores zoom.</param> /// <param name="y">Y location of the camera's display in pixels. Uses native, 1:1 resolution, ignores zoom.</param> /// <param name="width">The width of the camera display in pixels.</param> /// <param name="height">The height of the camera display in pixels.</param> /// <param name="zoom">The initial zoom level of the camera. A zoom level of 2 will make all pixels display at 2x resolution.</param> public FlxCamera(float x, float y, int width, int height, float zoom = 0) : base() { X = x; Y = y; Width = width; Height = height; Target = null; Deadzone = null; Scroll = new FlxPoint(); _point = new FlxPoint(); Bounds = null; screen = new FlxSprite(); screen.makeGraphic((uint)width, (uint)height, new Color(0, 0, 0, 0)); screen.setOriginToCorner(); //Buffer = (RenderTarget2D)screen.Pixels; BgColor = FlxG.bgColor; _color = Color.White; /* * _flashBitmap = new Bitmap(buffer); * _flashBitmap.x = -width*0.5; * _flashBitmap.y = -height*0.5; * _flashSprite = new Sprite(); */ zoom = Zoom; //sets the scale of flash sprite, which in turn loads flashoffset values /* * _flashOffsetX = width*0.5*zoom; * _flashOffsetY = height*0.5*zoom; * _flashSprite.x = x + _flashOffsetX; * _flashSprite.y = y + _flashOffsetY; * _flashSprite.addChild(_flashBitmap); * _flashRect = new Rectangle(0,0,width,height); * _flashPoint = new Point(); */ fxFlashColor = Color.Black; fxFlashDuration = 0.0f; fxFlashComplete = null; fxFlashAlpha = 0.0f; fxFadeColor = Color.Black; fxFadeDuration = 0.0f; fxFadeComplete = null; fxFadeAlpha = 0.0f; fxShakeIntensity = 0.0f; fxShakeDuration = 0.0f; fxShakeComplete = null; fxShakeOffset = new FlxPoint(); fxShakeDirection = 0; //_fill = new BitmapData(width,height,true,0); // flx# //DefaultZoom = 1.0f; rotating = 0.0f; Zoom = zoom; FlashSprite = new FlxObject(); //BgColor = Color.Black; _fxHelperTexture = new Texture2D(FlxS.GraphicsDevice, 1, 1, false, SurfaceFormat.Color); _fxHelperTexture.SetData(new[] { Color.White }); _fillTexture = new Texture2D(FlxS.GraphicsDevice, 1, 1, false, SurfaceFormat.Color); _fillTexture.SetData(new[] { Color.White }); UpdateHelpers(); }