public WriteInteger ( TargetAddress address, int value ) : void | ||
address | TargetAddress | |
value | int | |
Résultat | void |
void check_for_mono_runtime(Inferior inferior, Bfd bfd) { TargetAddress info = bfd.LookupSymbol ("MONO_DEBUGGER__debugger_info_ptr"); if (info.IsNull) return; TargetAddress data = inferior.ReadAddress (info); if (data.IsNull) { // // See CheckForPendingMonoInit() below - this should only happen when // the Mono runtime is embedded - for instance Moonlight inside Firefox. // // Note that we have to do a symbol lookup for it because we do not know // whether the mono runtime is recent enough to have this variable. // data = bfd.LookupSymbol ("MONO_DEBUGGER__using_debugger"); if (data.IsNull) { Report.Error ("Failed to initialize the Mono runtime!"); return; } inferior.WriteInteger (data, 1); pending_mono_init = info; // Add a breakpoint in mini_debugger_init, to make sure that InitializeMono() // gets called in time to set the breakpoint at debugger_initialize, needed to // initialize the notifications. TargetAddress mini_debugger_init = bfd.LookupSymbol ("mini_debugger_init"); if (!mini_debugger_init.IsNull) { Instruction insn = inferior.Architecture.ReadInstruction (inferior, mini_debugger_init); if ((insn == null) || !insn.CanInterpretInstruction) throw new InternalError ("Unknown dynlink breakpoint: {0}", mini_debugger_init); DynlinkBreakpoint init_breakpoint = new DynlinkBreakpoint (this, insn); init_breakpoint.Insert (inferior); } return; } Process.InitializeMono (inferior, data); }
void check_for_mono_runtime(Inferior inferior, Bfd bfd) { TargetAddress info = bfd.GetSectionAddress (".mdb_debug_info"); if (info.IsNull) return; TargetAddress data = inferior.ReadAddress (info); if (data.IsNull) { // // See CheckForPendingMonoInit() below - this should only happen when // the Mono runtime is embedded - for instance Moonlight inside Firefox. // // Note that we have to do a symbol lookup for it because we do not know // whether the mono runtime is recent enough to have this variable. // data = bfd.LookupSymbol ("MONO_DEBUGGER__using_debugger"); if (data.IsNull) { Report.Error ("Failed to initialize the Mono runtime!"); return; } inferior.WriteInteger (data, 1); pending_mono_init = info; return; } Process.InitializeMono (inferior, data); }