private void Awake() { this._hpSlider = base.transform.Find("HPBar").GetComponent <MonoSliderGroupWithPhase>(); this._shieldSlider = base.transform.Find("ShieldBar").GetComponent <MonoMaskSlider>(); this.WHITE_NAME_DIFF_LEVEL = MiscData.Config.BasicConfig.PlayerPunishLevelDifferenceStepOne; this.YELLOW_NAME_DIFF_LEVEL = MiscData.Config.BasicConfig.PlayerPunishLevelDifferenceStepTwo; this.RED_NAME_DIFF_LEVEL = MiscData.Config.BasicConfig.PlayerPunishLevelDifferenceStepThree; }
private void OnDestroy() { this.background = null; this.iconGameObject = null; this.title = null; this.description = null; this.rewardObjects = null; this.fetchButton = null; this.progressPercentageText = null; this.progressSlider = null; this.succIcon = null; this.fetchIcon = null; }
private void OnDestroy() { if (this._material != null) { UnityEngine.Object.DestroyImmediate(this._material); } this.maskShader = null; if (this.maskImage != null) { this.maskImage.sprite = null; } this.maskImage = null; this.maskSlider = null; }