public override void Enter(IslandCameraBaseState lastState, object param = null) { base.Enter(lastState, param); this._building = param as MonoIslandBuilding; if ((this._building != null) && (base._sm != null)) { this._startPos = base._sm.GetPivot(); this._landedPos = this._building.GetLandedPos(); this._startTime = Time.time; Vector3 vector = this._landedPos - this._startPos; float magnitude = vector.magnitude; this._totalTime = magnitude / base._sm.GetLandedSpeedFinal(magnitude); this._fire_prelanded = false; this._startPitch = base._sm.GetLookAtPitch(); this._landedPitch = this._building.GetLandedPitch(); if ((base._sm != null) && (base._sm.GetGyroManager() != null)) { base._sm.GetGyroManager().SetEnable(false); } if (Singleton <MainUIManager> .Instance != null) { MonoIslandUICanvas sceneCanvas = Singleton <MainUIManager> .Instance.SceneCanvas as MonoIslandUICanvas; if (sceneCanvas != null) { sceneCanvas.TriggerFullScreenBlock(true); } } } }
private bool OnIslandCameraLanded(MonoIslandBuilding building) { Singleton <WwiseAudioManager> .Instance.Post("UI_Island_Building_ZoomIn", null, null, null); Singleton <MainUIManager> .Instance.ShowPage(new CabinOverviewPageContext(this._buildingDataDict[building], this._buildingDataDict), UIType.Page); return(false); }
private void SetupBuilding(MonoIslandBuilding building) { CabinDataItemBase base2 = this.buildingDataDict[building]; int extendGrade = (base2.status != CabinStatus.UnLocked) ? 1 : base2.extendGrade; CabinExtendGradeMetaData cabinExtendGradeMetaDataByKey = CabinExtendGradeMetaDataReader.GetCabinExtendGradeMetaDataByKey(base2.cabinType, extendGrade); building.UpdateBuildingWhenExtend(cabinExtendGradeMetaDataByKey.buildingPath); }
public override void Exit(IslandCameraBaseState nextState) { this._building = null; if ((base._sm != null) && (base._sm.GetGyroManager() != null)) { base._sm.GetGyroManager().SetEnable(true); } }
public override void OnTouchUp(Gesture gesture) { if (((this._selectObj != null) && (this._selectObj == gesture.pickedObject)) && (this._fingerIndex == gesture.fingerIndex)) { MonoIslandBuilding component = this._selectObj.GetComponent <MonoIslandBuilding>(); if (component != null) { base._sm.GotoState(E_IslandCameraState.ToLanded, component); } } }
private void Awake() { this._camera = base.transform; this._mainCameraTran = base.transform.Find("MainCamera"); this._buildingsUtil = GameObject.Find("IslandWorld").GetComponent <MonoIslandBuildingsUtil>(); this._cover = base.transform.Find("MainCamera/Cover"); this._cameraBasePos.position = base.transform.position; this._cameraBasePos.rotation = base.transform.rotation; this._gyroManager = base.GetComponent <IslandCameraNavigatorNew>(); this._engine = GameObject.Find("IslandWorld/Engine").GetComponent <MonoIslandBuilding>(); }
public override void Exit(IslandCameraBaseState nextState) { this._building = null; if (Singleton <MainUIManager> .Instance != null) { MonoIslandUICanvas sceneCanvas = Singleton <MainUIManager> .Instance.SceneCanvas as MonoIslandUICanvas; if (sceneCanvas != null) { sceneCanvas.TriggerFullScreenBlock(false); } } }
private void PlayEffect(Transform effectTrans, bool bBuildingPos = false) { if (bBuildingPos) { MonoIslandBuilding building = this._data2BuildingDict[this._cabinData.cabinType]; effectTrans.position = building.transform.position; } foreach (ParticleSystem system in effectTrans.GetComponentsInChildren <ParticleSystem>()) { system.Play(); } }
private bool OnIslandCameraLanded(MonoIslandBuilding buidling) { CabinDataItemBase base2 = this._buildingDataDict[buidling]; if (base2.status == CabinStatus.UnLocked) { this._cabinData = base2; this.SetupView(); } else { this.BackPage(); } return(false); }
private bool OnBeginExtend(int extendGrade) { MonoIslandBuilding building = this._data2BuildingDict[this._cabinData.cabinType]; CabinExtendGradeMetaData cabinExtendGradeMetaDataByKey = CabinExtendGradeMetaDataReader.GetCabinExtendGradeMetaDataByKey(this._cabinData.cabinType, extendGrade); building.UpdateBuildingWhenExtend(cabinExtendGradeMetaDataByKey.buildingPath); building.AddHighLightMat(null); building.SetHighLightAlpha(1f); building.SetRenderQueue(E_IslandRenderQueue.Front); building.SetPolygonOffset(building.highlight_polygon_offset); Singleton <WwiseAudioManager> .Instance.Post("UI_Island_Building_Extension", null, null, null); this.PlayEffect(base.view.transform.Find("EffectContainer/IslandCabinExtend"), true); return(false); }
public override void Enter(IslandCameraBaseState lastState, object param = null) { base.Enter(lastState, param); this._building = param as MonoIslandBuilding; if (this._building != null) { this._startPos = this._building.GetFocusPos(); this._finalPos = this._building.GetLandedPos(); this._startPitch = this._building.GetFocusPitch(); this._finalPitch = base._sm.GetCameraBasePos().eulerAngles.x; this._startTime = Time.time; Vector3 vector2 = this._finalPos - this._startPos; this._totalTime = vector2.magnitude / base._sm._backto_landed_speed; } }
public override void Enter(IslandCameraBaseState lastState, object param = null) { base.Enter(lastState, param); this._building = param as MonoIslandBuilding; if (this._building != null) { this._startPos = this._building.GetLandedPos(); this._focusPos = this._building.GetFocusPos(); this._startPitch = base._sm.GetLookAtPitch(); this._focusPitch = this._building.GetFocusPitch(); this._startTime = Time.time; Vector3 vector = this._focusPos - this._startPos; this._totalTime = vector.magnitude / base._sm._to_focus_speed; this._fire_prefocus = false; (Singleton <MainUIManager> .Instance.SceneCanvas as MonoIslandUICanvas).TriggerFullScreenBlock(true); } }
public void SetBuildingEffect(MonoIslandBuilding excludeBuilding, bool enable) { foreach (KeyValuePair <MonoIslandBuilding, CabinDataItemBase> pair in this.buildingDataDict) { if (pair.Key != excludeBuilding) { if (enable) { pair.Key.GetModel().ToUnMaskedGraphic(); } else { pair.Key.GetModel().ToMaskedGraphic(); } } } }
public void BackToBase() { MonoIslandBuilding param = null; if (this._currentState == this._focusingState) { param = this._focusingState.GetBuilding(); } else if (this._currentState == this._landingState) { param = this._landingState.GetBuilding(); } else { return; } this.GotoState(E_IslandCameraState.BackToBase, param); }
public override void Enter(IslandCameraBaseState lastState, object param = null) { base.Enter(lastState, param); this._startPos = base._sm.GetPivot(); this._finalPos = base._sm.GetCameraBasePos().position; this._startPitch = base._sm.GetLookAtPitch(); this._finalPitch = base._sm.GetCameraBasePos().eulerAngles.x; this._startTime = Time.time; Vector3 vector2 = this._finalPos - this._startPos; float magnitude = vector2.magnitude; this._totalTime = magnitude / base._sm.GetBackToBaseSpeed(magnitude); base._sm.TriggerCover(E_AlphaLerpDir.ToLittle); this._building = param as MonoIslandBuilding; if (this._building != null) { this._building.TriggerHighLight(E_AlphaLerpDir.ToLittle); } }
public override void Exit(IslandCameraBaseState nextState) { if (this._building != null) { this._building.SetRenderQueue(E_IslandRenderQueue.Back); } if (Singleton <MainUIManager> .Instance != null) { MonoIslandUICanvas sceneCanvas = Singleton <MainUIManager> .Instance.SceneCanvas as MonoIslandUICanvas; if (sceneCanvas != null) { sceneCanvas.SetBuildingEffect(this._building, true); } } this._building = null; if ((base._sm != null) && (base._sm.GetGyroManager() != null)) { base._sm.GetGyroManager().SetEnable(true); } }
public void BindingTargetBuilding(MonoIslandBuilding target, CabinDataItemBase cabinData) { this._cabinData = cabinData; this._target = target; this._isUpdating = true; Dictionary <CabinType, bool> cabinNeedToShowNewUnlockDict = Singleton <MiHoYoGameData> .Instance.LocalData.CabinNeedToShowNewUnlockDict; bool flag = !cabinNeedToShowNewUnlockDict.ContainsKey(this._cabinData.cabinType) ? false : cabinNeedToShowNewUnlockDict[this._cabinData.cabinType]; this._LvInfo_Lv_PopUp_New.gameObject.SetActive(flag); this._LvInfo_Lv_PopUp_PopUp.gameObject.SetActive(false); if (!flag) { this.RefreshPopUp(); } this._target.GetModel().RefreshLockStyle(this._cabinData.status); bool flag2 = (this._cabinData is CabinCollectDataItem) && (this._cabinData as CabinCollectDataItem).CanFetchScoin(); this._Output.gameObject.SetActive(flag2); this._lastFrame_output_active = flag2; this._Locked.gameObject.SetActive(this._cabinData.status == CabinStatus.Locked); this._LvInfo.gameObject.SetActive(this._cabinData.status == CabinStatus.UnLocked); this._lastFrame_cabinStatus = this._cabinData.status; if (this._cabinData.status == CabinStatus.UnLocked) { this._LvInfo_Lv_Name_TextComp.text = this._cabinData.GetCabinName(); } bool flag3 = this._cabinData.levelUpEndTime > TimeUtil.Now; this._LvInfo_LvUpProgress.gameObject.SetActive(flag3); if (flag3) { E_TimeFormat timeFormat = this.GetTimeFormat((TimeSpan)(this._cabinData.levelUpEndTime - TimeUtil.Now)); this.SetUITimeFormat(timeFormat); this._lastFrame_timeFormat = timeFormat; } }
public override void Exit(IslandCameraBaseState nextState) { this._building = null; }
public override void Enter(IslandCameraBaseState lastState, object param = null) { base.Enter(lastState, param); this._building = param as MonoIslandBuilding; (Singleton <MainUIManager> .Instance.SceneCanvas as MonoIslandUICanvas).TriggerFullScreenBlock(false); }
public CabinDataItemBase GetCabinDataByBuilding(MonoIslandBuilding building) { return(this.buildingDataDict[building]); }
private bool OnCabinLevelUpSucc(MonoIslandBuilding building) { this.PlayEffect(base.view.transform.Find("EffectContainer/IslandCabinLvUp"), building, true); return(false); }