public VCloudsManager(SkyX skyX) { this.SkyX = skyX; _height = new Vector2(-1, -1); _windSpeed = 800.0f; _autoUpdate = true; _isCreated = false; _ambientGradient = new ColorGradient(); _ambientGradient.AddFrame(new KeyValuePair <Vector3, float>(new Vector3(1, 1, 1) * 0.9f, 1.0f)); _ambientGradient.AddFrame(new KeyValuePair <Vector3, float>(new Vector3(0.7f, 0.7f, 0.65f), 0.625f)); _ambientGradient.AddFrame(new KeyValuePair <Vector3, float>(new Vector3(0.6f, 0.55f, 0.4f) * 0.5f, 0.5625f)); _ambientGradient.AddFrame(new KeyValuePair <Vector3, float>(new Vector3(0.6f, 0.55f, 0.4f) * 0.2f, 0.475f)); _ambientGradient.AddFrame(new KeyValuePair <Vector3, float>(new Vector3(0.6f, 0.45f, 0.3f) * 0.1f, 0.5f)); _ambientGradient.AddFrame(new KeyValuePair <Vector3, float>(new Vector3(0.2f, 0.2f, 0.3f) * 0.25f, 0.35f)); _ambientGradient.AddFrame(new KeyValuePair <Vector3, float>(new Vector3(0.2f, 0.2f, 0.3f) * 0.3f, 0)); _sunGradient = new ColorGradient(); _sunGradient.AddFrame(new KeyValuePair <Vector3, float>(new Vector3(1, 1, 1) * 0.9f, 1.0f)); _sunGradient.AddFrame(new KeyValuePair <Vector3, float>(new Vector3(1, 1, 1) * 0.8f, 0.75f)); _sunGradient.AddFrame(new KeyValuePair <Vector3, float>(new Vector3(0.8f, 0.75f, 0.55f) * 1.3f, 0.5625f)); _sunGradient.AddFrame(new KeyValuePair <Vector3, float>(new Vector3(0.6f, 0.5f, 0.2f) * 1.5f, 0.5f)); _sunGradient.AddFrame(new KeyValuePair <Vector3, float>(new Vector3(0.6f, 0.5f, 0.2f) * 0.2f, 0.4725f)); _sunGradient.AddFrame(new KeyValuePair <Vector3, float>(new Vector3(0.5f, 0.5f, 0.5f) * 0.05f, 0.45f)); _sunGradient.AddFrame(new KeyValuePair <Vector3, float>(new Vector3(0.25f, 0.25f, 0.25f), 0.3725f)); _sunGradient.AddFrame(new KeyValuePair <Vector3, float>(new Vector3(0.5f, 0.5f, 0.5f), 0.0f)); }
public VCloudsManager(SkyX skyX) { this.SkyX = skyX; _height = new Vector2(-1, -1); _windSpeed = 800.0f; _autoUpdate = true; _isCreated = false; _ambientGradient = new ColorGradient(); _ambientGradient.AddFrame(new KeyValuePair<Vector3, float>(new Vector3(1, 1, 1) * 0.9f, 1.0f)); _ambientGradient.AddFrame(new KeyValuePair<Vector3, float>(new Vector3(0.7f, 0.7f, 0.65f), 0.625f)); _ambientGradient.AddFrame(new KeyValuePair<Vector3, float>(new Vector3(0.6f, 0.55f, 0.4f) * 0.5f, 0.5625f)); _ambientGradient.AddFrame(new KeyValuePair<Vector3, float>(new Vector3(0.6f, 0.55f, 0.4f) * 0.2f, 0.475f)); _ambientGradient.AddFrame(new KeyValuePair<Vector3, float>(new Vector3(0.6f, 0.45f, 0.3f) * 0.1f, 0.5f)); _ambientGradient.AddFrame(new KeyValuePair<Vector3, float>(new Vector3(0.2f, 0.2f, 0.3f) * 0.25f, 0.35f)); _ambientGradient.AddFrame(new KeyValuePair<Vector3, float>(new Vector3(0.2f, 0.2f, 0.3f) * 0.3f, 0)); _sunGradient = new ColorGradient(); _sunGradient.AddFrame(new KeyValuePair<Vector3, float>(new Vector3(1, 1, 1) * 0.9f, 1.0f)); _sunGradient.AddFrame(new KeyValuePair<Vector3, float>(new Vector3(1, 1, 1) * 0.8f, 0.75f)); _sunGradient.AddFrame(new KeyValuePair<Vector3, float>(new Vector3(0.8f, 0.75f, 0.55f) * 1.3f, 0.5625f)); _sunGradient.AddFrame(new KeyValuePair<Vector3, float>(new Vector3(0.6f, 0.5f, 0.2f) * 1.5f, 0.5f)); _sunGradient.AddFrame(new KeyValuePair<Vector3, float>(new Vector3(0.6f, 0.5f, 0.2f) * 0.2f, 0.4725f)); _sunGradient.AddFrame(new KeyValuePair<Vector3, float>(new Vector3(0.5f, 0.5f, 0.5f) * 0.05f, 0.45f)); _sunGradient.AddFrame(new KeyValuePair<Vector3, float>(new Vector3(0.25f, 0.25f, 0.25f), 0.3725f)); _sunGradient.AddFrame(new KeyValuePair<Vector3, float>(new Vector3(0.5f, 0.5f, 0.5f), 0.0f)); }
/// <summary> /// /// </summary> /// <param name="skyX"></param> public MeshManager(SkyX skyX) { this.SkyX = skyX; this.SmoothSkydomeFading = true; this.SkydomeFadingPercent = 0.05f; this.MaterialName = "_NULL_"; this.Steps = 70; this.Circles = 80; }
/// <summary> /// Constructor /// </summary> /// <param name="skyX">skyX reference</param> /// <param name="options">Cloud layer options</param> public CloudLayer(SkyX skyX, Options options) { this.SkyX = skyX; this.LayerOptions = options; this.AmbientGradient = new ColorGradient(); this.AmbientGradient.AddFrame(new KeyValuePair <Vector3, float>(new Vector3(1, 1, 1) * 0.95f, 1.0f)); this.AmbientGradient.AddFrame(new KeyValuePair <Vector3, float>(new Vector3(0.7f, 0.7f, 0.65f), 0.625f)); this.AmbientGradient.AddFrame(new KeyValuePair <Vector3, float>(new Vector3(0.6f, 0.55f, 0.4f), 0.5625f)); this.AmbientGradient.AddFrame(new KeyValuePair <Vector3, float>(new Vector3(0.6f, 0.45f, 0.3f) * 0.4f, 0.5f)); this.AmbientGradient.AddFrame(new KeyValuePair <Vector3, float>(new Vector3(0.5f, 0.25f, 0.25f) * 0.1f, 0.45f)); this.AmbientGradient.AddFrame(new KeyValuePair <Vector3, float>(new Vector3(0.2f, 0.2f, 0.3f) * 0.1f, 0.35f)); this.AmbientGradient.AddFrame(new KeyValuePair <Vector3, float>(new Vector3(0.2f, 0.2f, 0.5f) * 0.15f, 0)); this.SunGradient = new ColorGradient(); this.SunGradient.AddFrame(new KeyValuePair <Vector3, float>(new Vector3(1, 1, 1) * 0.95f, 1.0f)); this.SunGradient.AddFrame(new KeyValuePair <Vector3, float>(new Vector3(1, 1, 1) * 0.8f, 0.75f)); this.SunGradient.AddFrame(new KeyValuePair <Vector3, float>(new Vector3(0.8f, 0.75f, 0.55f) * 1.3f, 0.5625f)); this.SunGradient.AddFrame(new KeyValuePair <Vector3, float>(new Vector3(0.6f, 0.5f, 0.2f) * 0.75f, 0.5f)); this.SunGradient.AddFrame(new KeyValuePair <Vector3, float>(new Vector3(0.6f, 0.5f, 0.2f) * 0.35f, 0.4725f)); this.SunGradient.AddFrame(new KeyValuePair <Vector3, float>(new Vector3(0.5f, 0.5f, 0.5f) * 0.15f, 0.45f)); this.SunGradient.AddFrame(new KeyValuePair <Vector3, float>(new Vector3(0.2f, 0.2f, 0.25f) * 0.5f, 0.3f)); this.SunGradient.AddFrame(new KeyValuePair <Vector3, float>(new Vector3(0.5f, 0.5f, 0.5f) * 0.35f, 0.0f)); }
private void CreateSkyX() { // Create SkyX _skyX = new SkyX(mogreWin.sceneMgr, mogreWin.camera); _skyX.Create(); _skyX.VCloudsManager.Create(); ////// A little change to default atmosphere settings :) AtmosphereManager.AtmosphereOptions opt = (AtmosphereManager.AtmosphereOptions)_skyX.AtmosphereManager.Options.Clone(); opt.RayleighMultiplier = 0.0045f; _skyX.AtmosphereManager.Options = opt; _skyX.TimeMultiplier = 0.5f; // Add our ground atmospheric scattering pass to terrain material //var terrainMaterial = (Material)MaterialManager.Instance.GetByName("Terrain"); //if (terrainMaterial != null) //{ // var pass = terrainMaterial.GetTechnique(0).CreatePass(); // _skyX.GpuManager.AddGroundPass(pass, 5000, SceneBlendType.TransparentColor); //} ////// Create our terrain //scene.SetWorldGeometry("Terrain.xml"); //// Add a basic cloud layer _skyX.CloudsManager.Add(new CloudLayer.Options(/* Default options */)); }
/// <summary> /// Constructor /// </summary> /// <param name="skyX"> parent skyX reference</param> public AtmosphereManager(SkyX skyX) { this.SkyX = skyX; _options = new AtmosphereOptions(); }
public GpuManager(SkyX skyX) { this.SkyX = skyX; }
public MoonManager( SkyX skyX ) { this.SkyX = skyX; this.MoonSize = 0.225f; }
/// <summary> /// Default onstructor /// </summary> /// <param name="skyX">skyX reference</param> public CloudLayer(SkyX skyX) : this(skyX, new Options()) { }
/// <summary> /// /// </summary> /// <param name="skyX"></param> public CloudsManager(SkyX skyX) { this.SkyX = skyX; }
/// <summary> /// /// </summary> /// <param name="skyX"></param> public CloudsManager( SkyX skyX ) { this.SkyX = skyX; }
public GpuManager( SkyX skyX ) { this.SkyX = skyX; }
/// <summary> /// Constructor /// </summary> /// <param name="skyX">skyX reference</param> /// <param name="options">Cloud layer options</param> public CloudLayer(SkyX skyX, Options options) { this.SkyX = skyX; this.LayerOptions = options; this.AmbientGradient = new ColorGradient(); this.AmbientGradient.AddFrame(new KeyValuePair<Vector3, float>(new Vector3(1, 1, 1) * 0.95f, 1.0f)); this.AmbientGradient.AddFrame(new KeyValuePair<Vector3, float>(new Vector3(0.7f, 0.7f, 0.65f), 0.625f)); this.AmbientGradient.AddFrame(new KeyValuePair<Vector3, float>(new Vector3(0.6f, 0.55f, 0.4f), 0.5625f)); this.AmbientGradient.AddFrame(new KeyValuePair<Vector3, float>(new Vector3(0.6f, 0.45f, 0.3f) * 0.4f, 0.5f)); this.AmbientGradient.AddFrame(new KeyValuePair<Vector3, float>(new Vector3(0.5f, 0.25f, 0.25f) * 0.1f, 0.45f)); this.AmbientGradient.AddFrame(new KeyValuePair<Vector3, float>(new Vector3(0.2f, 0.2f, 0.3f) * 0.1f, 0.35f)); this.AmbientGradient.AddFrame(new KeyValuePair<Vector3, float>(new Vector3(0.2f, 0.2f, 0.5f) * 0.15f, 0)); this.SunGradient = new ColorGradient(); this.SunGradient.AddFrame(new KeyValuePair<Vector3, float>(new Vector3(1, 1, 1) * 0.95f, 1.0f)); this.SunGradient.AddFrame(new KeyValuePair<Vector3, float>(new Vector3(1, 1, 1) * 0.8f, 0.75f)); this.SunGradient.AddFrame(new KeyValuePair<Vector3, float>(new Vector3(0.8f, 0.75f, 0.55f) * 1.3f, 0.5625f)); this.SunGradient.AddFrame(new KeyValuePair<Vector3, float>(new Vector3(0.6f, 0.5f, 0.2f) * 0.75f, 0.5f)); this.SunGradient.AddFrame(new KeyValuePair<Vector3, float>(new Vector3(0.6f, 0.5f, 0.2f) * 0.35f, 0.4725f)); this.SunGradient.AddFrame(new KeyValuePair<Vector3, float>(new Vector3(0.5f, 0.5f, 0.5f) * 0.15f, 0.45f)); this.SunGradient.AddFrame(new KeyValuePair<Vector3, float>(new Vector3(0.2f, 0.2f, 0.25f) * 0.5f, 0.3f)); this.SunGradient.AddFrame(new KeyValuePair<Vector3, float>(new Vector3(0.5f, 0.5f, 0.5f) * 0.35f, 0.0f)); }
public MoonManager(SkyX skyX) { this.SkyX = skyX; this.MoonSize = 0.225f; }