Exemple #1
0
        /// <summary>Calculate a face normal without normalize, including the w component which is the offset from the origin. </summary>
        public static Vector4 CalculateFaceNormalWithoutNormalize(Vector3 v1, Vector3 v2, Vector3 v3)
        {
            Vector3 vector = Math.CalculateBasicFaceNormalWithoutNormalize(v1, v2, v3);

            return(new Vector4(vector.x, vector.y, vector.z, -vector.DotProduct(v1)));
        }