Exemple #1
0
		public DialScr (Moggle.Game juego, IScreen baseScreen)
			: base (juego, baseScreen)
		{
			var bt = new Botón (this)
			{
				Textura = "outline",
				Color = Color.Green,
				Bounds = new RectangleF (400, 400, 50, 50),
			};

			bt.AlClick += delegate
			{
				Juego.Exit ();
			};

			Components.Add (bt);
				
		}
Exemple #2
0
		public Scr (Moggle.Game game)
			: base (game)
		{
			textures = new SimpleTextures (game.GraphicsDevice);

			buildTextures ();

			bt = new Botón (this, new RectangleF (100, 100, 50, 50));
			bt.Color = Color.Green;
			bt.Textura = "outline";

			bt = new Botón (this, new RectangleF (155, 100, 50, 50));
			bt.Color = Color.Green;
			bt.Textura = "outline";
			bt.AlClick += delegate
			{
				var newScr = new DialScr (Juego, this);
				newScr.Ejecutar ();
			};
				
			MouseObserver.RatónEncima += (sender, e) => Debug.WriteLine (
				"Mouse ahora sobre {0}",
				e.ObservedObject);
			MouseObserver.RatónSeFue += (sender, e) => Debug.WriteLine (
				"Mouse estuvo sobre {0} por {1}",
				e.ObservedObject,
				e.TimeOnObject);




			var ct = new ContenedorSelección<FlyingSprite> (this)
			{
				GridSize = new MonoGame.Extended.Size (4, 4),
				TextureFondoName = "solid",
				MargenExterno = new MargenType
				{
					Top = 3,
					Left = 3,
					Right = 3,
					Bot = 3
				},
				MargenInterno = new MargenType
				{
					Top = 1,
					Left = 1,
					Right = 1,
					Bot = 2
				},
				BgColor = Color.Gray * 0.3f,
				TamañoBotón = new MonoGame.Extended.Size (12, 12),
				Posición = new Point (5, 5),
				SelectionEnabled = true
			};
			AddComponent (ct);
			const int numBot = 13;
			var bts = new FlyingSprite [numBot];
			for (int i = 0; i < numBot; i++)
			{
				bts [i] = new FlyingSprite (Content)
				{
					Color = Color.PaleVioletRed * 0.8f,
					TextureName = "solid"
				};

				ct.Add (bts [i]);
			}

			MouseObserver.ObserveObject (ct);

			StrListen = new KeyStringListener (Juego.KeyListener);

			var contImg = new ContenedorImage (this)
			{
				MargenExterno = new MargenType
				{
					Left = 3,
					Right = 3,
					Top = 3,
					Bot = 3
				},
				MargenInterno = new MargenType
				{
					Left = 2,
					Right = 2,
					Top = 2,
					Bot = 2
				},
				TamañoBotón = new MonoGame.Extended.Size (20, 20),
				BgColor = Color.Black,
				Posición = new Point (400, 5),
				TextureFondoName = "solid",
				GridSize = new MonoGame.Extended.Size (4, 4),
				TipoOrden = Contenedor<FlyingSprite>.TipoOrdenEnum.FilaPrimero
			};
			contImg.Add ("sol_1", Color.White);
			contImg.Add ("sol_2", Color.White);
			contImg.Add ("sol_3", Color.White);
			contImg.Add ("sol_4", Color.White);
			contImg.Add ("alt_1", Color.White);
			contImg.Add ("alt_2", Color.White);
			contImg.Add ("alt_3", Color.White);
			contImg.Add ("alt_4", Color.White);
			contImg.Add ("out_1", Color.White);
			contImg.Add ("out_2", Color.White);
			contImg.Add ("out_3", Color.White);
			contImg.Add ("out_4", Color.White);
			contImg.Add ("out_5", Color.White);
			AddComponent (contImg);
		}