public BattleScreen() { battleMap = new BattleMap(); camera = new Camera(ref battleMap.tileMap); InitializeComponent(); openGLControl1.DrawFPS = true; openGLControl1.MouseMove += camera.handleMouseMove; openGLControl1.Resize += openGLControl1_Resized; timer.Tick += new EventHandler(timer_Tick); timer.Interval = 1; timer.Enabled = true; timer.Start(); ResetOpenGL(); }